Push options Volume et Resolution de base
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@@ -61,7 +61,8 @@ private:
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void DisplayHud(int timer);
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void DisplayInfo(float elapsedTime, BlockType bloc);
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void DisplaySingleOrMultiplayerMenu();
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void DisplayAudioMenu();
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void DisplayAudioMenu(float centerX, float centerY);
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void DisplayGraphicsMenu(float centerX, float centerY);
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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void ProcessNotificationQueue();
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@@ -94,8 +95,13 @@ private:
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Texture m_textureResolution;
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Texture m_texturePrincipal;
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Texture m_textureEffets;
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Texture m_textureGameplay
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;
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Texture m_textureGameplay;
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Texture m_textureHd;
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Texture m_textureFhd;
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Texture m_textureQhd;
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Texture m_textureUhd;
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Texture m_textureCheck;
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Texture m_textureChecked;
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TextureAtlas::TextureIndex texBoostHeal;
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@@ -132,6 +138,7 @@ private:
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Texture OnOffBtnTexture;//TODO
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Texture BackBtnTexture;//TODO
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Resolution m_resolution = HD;
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float m_scale;
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float m_time = 0;
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