Cleanup + client.
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@@ -1387,7 +1387,7 @@ void Engine::Render(float elapsedTime) {
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sendPackTo<Input>(m_conn.m_sock_udp, &input, &m_bufout, &m_conn.m_srvsockaddr);
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lsPck = recvPacks(m_conn.m_sock_udp, &m_buf);
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recvPacks(m_conn.m_sock_udp, &m_buf, &lsPck);
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char* prevptr = nullptr;
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for (auto& pck : lsPck) { // We could make a few threads out of this.
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Sync sync; Output out; ChunkMod cmod; BulletAdd bull; Chat chat;
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