Delete le monde infini et la sauvegarde de chunk.
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@@ -131,7 +131,7 @@ void World::Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& playe
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atlas.Bind();
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RenderWorld(rendercount, player, world, shader);
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UpdateWorld(player, blockinfo);
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TransposeWorld(player, bullets);
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//TransposeWorld(player, bullets);
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shader.Disable();
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glStencilFunc(GL_GREATER, 1, 0xFF);
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}
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