Delete le monde infini et la sauvegarde de chunk.
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		| @@ -131,7 +131,7 @@ void World::Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& playe | ||||
| 	atlas.Bind(); | ||||
| 	RenderWorld(rendercount, player, world, shader); | ||||
| 	UpdateWorld(player, blockinfo); | ||||
| 	TransposeWorld(player, bullets); | ||||
| 	//TransposeWorld(player, bullets); | ||||
| 	shader.Disable(); | ||||
| 	glStencilFunc(GL_GREATER, 1, 0xFF); | ||||
| } | ||||
|   | ||||
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