Modif de booster
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@@ -1,6 +1,6 @@
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#include "booster.h";
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void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran)
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void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
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{
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//
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//Vector3f playerToQuad = m_player.GetPosition() - m_position;
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@@ -31,7 +31,7 @@ void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Te
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//glDisable(GL_DEPTH_TEST);
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shader.Use();
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textureAtlas.Bind();
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textureAtlas.TextureIndexToCoord(idx, u, v, w, h);
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textureAtlas.TextureIndexToCoord(8, u, v, w, h);
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//glLoadIdentity();
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glLoadMatrixf(tran.GetMatrix().GetInternalValues());
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glBegin(GL_QUADS);
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