static_cast?
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		| @@ -1344,7 +1344,7 @@ void Engine::Render(float elapsedTime) { | ||||
| 							std::cout << "id be no good. "; | ||||
| 							break; | ||||
| 						} | ||||
| 						RemotePlayer* rt = (RemotePlayer*)m_players[out.id]; | ||||
| 						RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]); | ||||
| 						rt->Feed(out); | ||||
| 					} | ||||
| 					break; | ||||
| @@ -1356,7 +1356,7 @@ void Engine::Render(float elapsedTime) { | ||||
| 			lsPck.clear(); | ||||
|  | ||||
| 			for (auto& [key, player] : m_players) { | ||||
| 				RemotePlayer* rt = (RemotePlayer*)player; | ||||
| 				RemotePlayer* rt = static_cast<RemotePlayer*>(player); | ||||
| 				std::cout << key << ": "; rt->GetPosition().Afficher(); | ||||
| 				rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); | ||||
| 				m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie. | ||||
|   | ||||
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