static_cast?
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		| @@ -1344,7 +1344,7 @@ void Engine::Render(float elapsedTime) { | |||||||
| 							std::cout << "id be no good. "; | 							std::cout << "id be no good. "; | ||||||
| 							break; | 							break; | ||||||
| 						} | 						} | ||||||
| 						RemotePlayer* rt = (RemotePlayer*)m_players[out.id]; | 						RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]); | ||||||
| 						rt->Feed(out); | 						rt->Feed(out); | ||||||
| 					} | 					} | ||||||
| 					break; | 					break; | ||||||
| @@ -1356,7 +1356,7 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			lsPck.clear(); | 			lsPck.clear(); | ||||||
|  |  | ||||||
| 			for (auto& [key, player] : m_players) { | 			for (auto& [key, player] : m_players) { | ||||||
| 				RemotePlayer* rt = (RemotePlayer*)player; | 				RemotePlayer* rt = static_cast<RemotePlayer*>(player); | ||||||
| 				std::cout << key << ": "; rt->GetPosition().Afficher(); | 				std::cout << key << ": "; rt->GetPosition().Afficher(); | ||||||
| 				rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); | 				rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); | ||||||
| 				m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie. | 				m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie. | ||||||
|   | |||||||
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