ajout de billot de bois
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@@ -226,7 +226,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
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int threads = 0;
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std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
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//std::future<void> delThList[THREADS_DELETE_CHUNKS];
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if (frameGenerate > 0) --frameGenerate;
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if (frameUpdate > 0) --frameUpdate;
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if (frameDelete > 0) --frameDelete;
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