Début TP2 + Handling des événements de touches de mouvement
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#include "main.h"
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int main() {
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Chunk* testchunk = new Chunk();
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std::vector<BlockInfo*> testblock;
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std::cout << "-Test 1-------BlockInfo------------------" << std::endl;
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testblock.push_back(new BlockInfo(BTYPE_AIR, "The air in the sky"));
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testblock.push_back(new BlockInfo(BTYPE_DIRT, "The dirt on the ground"));
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testblock.push_back(new BlockInfo(BTYPE_GRASS, "The grass on the dirt"));
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testblock[1]->SetDurability(5);
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testblock[2]->SetDurability(6);
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for (int index = 0; index < testblock.size(); ++index)
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testblock[index]->Show();
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std::cout << "GetDurability: " << testblock[0]->GetDurability() << " and " << testblock[1]->GetDurability() << " and " << testblock[2]->GetDurability() << std::endl;
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std::cout << "GetType: " << testblock[0]->GetType() << " and " << testblock[1]->GetType() << " and " << testblock[2]->GetType() << std::endl;
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std::cout << std::endl;
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std::cout << "-Test 2--------Chunk/BlockArray3D---------" << std::endl;
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testchunk->SetBlock(1, 0, 0, BTYPE_DIRT);
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testchunk->SetBlock(2, 0, 0, BTYPE_GRASS);
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testblock.push_back(new BlockInfo(testchunk->GetBlock(0, 0, 0), "A new block in the chunk"));
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testblock.push_back(new BlockInfo(testchunk->GetBlock(1, 0, 0), "A dirty block in the chunk"));
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testblock.push_back(new BlockInfo(testchunk->GetBlock(2, 0, 0), "A grassy block in the chunk"));
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for (int index = 3; index < testblock.size(); ++index)
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testblock[index]->Show();
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std::cout << std::endl;
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std::cout << "-Test 3--------Chunk Copy------------------" << std::endl;
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Chunk testchunkcopy(*testchunk);
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delete testchunk;
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testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(0, 0, 0), "A block in a copied chunk"));
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testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(1, 0, 0), "A dirty block in a copied chunk"));
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testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(1, 0, 0), "A grassy block in a copied chunk"));
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for (int index = 6; index < testblock.size(); ++index)
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testblock[index]->Show();
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std::cout << std::endl;
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std::cout << "-Test 3--------Chunk Reset/Remove Block-----" << std::endl;
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testchunkcopy.Reset(BTYPE_GRASS);
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testchunkcopy.RemoveBlock(3, 0, 0);
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testchunkcopy.SetBlock(4, 0, 0, BTYPE_DIRT);
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testblock.clear();
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for (int index = 0; index < 10; ++index)
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testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(index, 0, 0), "A block in a reset chunk containing lots of grass"));
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for (int index = 0; index < testblock.size(); ++index)
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testblock[index]->Show();
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testblock.clear();
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return 0;
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}
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