Début TP2 + Handling des événements de touches de mouvement
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#ifndef BLOCKARRAY3D_H__
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#define BLOCKARRAY3D_H__
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#include "define.h"
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class BlockArray3d {
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public:
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BlockArray3d(int x, int y, int z);
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BlockArray3d(BlockArray3d& ba);
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virtual ~BlockArray3d();
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void Set(int x, int y, int z, BlockType type);
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BlockType Get(int x, int y, int z) const;
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void Reset(BlockType type);
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private:
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BlockType* m_blocks;
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int m_x;
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int m_y;
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int m_z;
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int GetPosition(int x, int y, int z) const;
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};
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#endif
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