Début TP2 + Handling des événements de touches de mouvement

This commit is contained in:
Marc-Eric Martel
2021-09-24 10:15:43 -04:00
parent 6d62a36bd3
commit 2f8e6dbb30
186 changed files with 26429 additions and 442 deletions

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#include "blockarray3d.h"
BlockArray3d::BlockArray3d(int x, int y, int z) : m_x(x), m_y(y), m_z(z) {
m_blocks = new BlockType[x * y * z];
Reset(BTYPE_AIR);
}
BlockArray3d::BlockArray3d(BlockArray3d& ba) : m_x(ba.m_x), m_y(ba.m_y), m_z(ba.m_z) {
m_blocks = new BlockType[ba.m_x*ba.m_y*ba.m_z];
for (int index = 0; index < (m_x * m_y * m_z); ++index)
m_blocks[index] = ba.m_blocks[index];
}
BlockArray3d::~BlockArray3d() { delete[] m_blocks; }
void BlockArray3d::Set(int x, int y, int z, BlockType type) { m_blocks[GetPosition(x, y, z)] = type; }
BlockType BlockArray3d::Get(int x, int y, int z) const { return m_blocks[GetPosition(x, y, z)]; }
void BlockArray3d::Reset(BlockType type) {
for (int index = 0; index < (m_x * m_y * m_z); ++index)
m_blocks[index] = type;
}
int BlockArray3d::GetPosition(int x, int y, int z) const { return x + (z * m_x) + (y * m_z * m_x); }

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#ifndef BLOCKARRAY3D_H__
#define BLOCKARRAY3D_H__
#include "define.h"
class BlockArray3d {
public:
BlockArray3d(int x, int y, int z);
BlockArray3d(BlockArray3d& ba);
virtual ~BlockArray3d();
void Set(int x, int y, int z, BlockType type);
BlockType Get(int x, int y, int z) const;
void Reset(BlockType type);
private:
BlockType* m_blocks;
int m_x;
int m_y;
int m_z;
int GetPosition(int x, int y, int z) const;
};
#endif

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#include "blockinfo.h"
BlockInfo::BlockInfo(BlockType type, const std::string& name): m_name(name), m_type(type) { m_durability = 0; }
BlockInfo::~BlockInfo() { }
BlockType BlockInfo::GetType() const { return m_type; }
void BlockInfo::SetDurability(int durability) { m_durability = durability; }
int BlockInfo::GetDurability() const { return m_durability; }
void BlockInfo::Show() const { std::cout << "Name: " << m_name << "; Type " << m_type << "; Durability: " << m_durability << std::endl; }

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#ifndef BLOCKINFO_H__
#define BLOCKINFO_H__
#include "define.h"
class BlockInfo {
public:
BlockInfo(BlockType type, const std::string& name);
~BlockInfo();
BlockType GetType() const;
void SetDurability(int durability);
int GetDurability() const;
void Show() const;
private:
std::string m_name;
int m_durability;
BlockType m_type;
};
#endif

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#include "chunk.h"
Chunk::Chunk(): BlockArray3d(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z) {}
Chunk::Chunk(Chunk& chk) : BlockArray3d(chk) {}
Chunk::~Chunk() {}
void Chunk::RemoveBlock(int x, int y, int z) { Set(x, y, z, BTYPE_AIR); }
void Chunk::SetBlock(int x, int y, int z, BlockType type) { Set(x, y, z, type); }
BlockType Chunk::GetBlock(int x, int y, int z) const { return Get(x, y, z); }

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#ifndef CHUNK_H__
#define CHUNK_H__
#include "define.h"
#include "blockarray3d.h"
class Chunk : public BlockArray3d {
public:
Chunk();
Chunk(Chunk& chk);
virtual ~Chunk();
void RemoveBlock(int x, int y, int z);
void SetBlock(int x, int y, int z, BlockType type);
BlockType GetBlock(int x, int y, int z) const;
};
#endif

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#ifndef DEFINE_H__
#define DEFINE_H__
#include <string>
#include <iostream>
#define CHUNK_SIZE_X 16
#define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16
enum BlockType {
BTYPE_AIR,
BTYPE_DIRT,
BTYPE_GRASS
};
#endif

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#include "main.h"
int main() {
Chunk* testchunk = new Chunk();
std::vector<BlockInfo*> testblock;
std::cout << "-Test 1-------BlockInfo------------------" << std::endl;
testblock.push_back(new BlockInfo(BTYPE_AIR, "The air in the sky"));
testblock.push_back(new BlockInfo(BTYPE_DIRT, "The dirt on the ground"));
testblock.push_back(new BlockInfo(BTYPE_GRASS, "The grass on the dirt"));
testblock[1]->SetDurability(5);
testblock[2]->SetDurability(6);
for (int index = 0; index < testblock.size(); ++index)
testblock[index]->Show();
std::cout << "GetDurability: " << testblock[0]->GetDurability() << " and " << testblock[1]->GetDurability() << " and " << testblock[2]->GetDurability() << std::endl;
std::cout << "GetType: " << testblock[0]->GetType() << " and " << testblock[1]->GetType() << " and " << testblock[2]->GetType() << std::endl;
std::cout << std::endl;
std::cout << "-Test 2--------Chunk/BlockArray3D---------" << std::endl;
testchunk->SetBlock(1, 0, 0, BTYPE_DIRT);
testchunk->SetBlock(2, 0, 0, BTYPE_GRASS);
testblock.push_back(new BlockInfo(testchunk->GetBlock(0, 0, 0), "A new block in the chunk"));
testblock.push_back(new BlockInfo(testchunk->GetBlock(1, 0, 0), "A dirty block in the chunk"));
testblock.push_back(new BlockInfo(testchunk->GetBlock(2, 0, 0), "A grassy block in the chunk"));
for (int index = 3; index < testblock.size(); ++index)
testblock[index]->Show();
std::cout << std::endl;
std::cout << "-Test 3--------Chunk Copy------------------" << std::endl;
Chunk testchunkcopy(*testchunk);
delete testchunk;
testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(0, 0, 0), "A block in a copied chunk"));
testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(1, 0, 0), "A dirty block in a copied chunk"));
testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(1, 0, 0), "A grassy block in a copied chunk"));
for (int index = 6; index < testblock.size(); ++index)
testblock[index]->Show();
std::cout << std::endl;
std::cout << "-Test 3--------Chunk Reset/Remove Block-----" << std::endl;
testchunkcopy.Reset(BTYPE_GRASS);
testchunkcopy.RemoveBlock(3, 0, 0);
testchunkcopy.SetBlock(4, 0, 0, BTYPE_DIRT);
testblock.clear();
for (int index = 0; index < 10; ++index)
testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(index, 0, 0), "A block in a reset chunk containing lots of grass"));
for (int index = 0; index < testblock.size(); ++index)
testblock[index]->Show();
testblock.clear();
return 0;
}

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#ifndef MAIN_H__
#define MAIN_H__
#include <vector>
#include "define.h"
#include "chunk.h"
#include "blockinfo.h"
#endif