Merge branch 'master' into SQC19_Booster
This commit is contained in:
@@ -279,6 +279,9 @@ void Engine::Init() {
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abort();
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}
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uint64_t seed = SEED;
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char ch;
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glDisable(GL_FRAMEBUFFER_SRGB);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_STENCIL_TEST);
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@@ -308,31 +311,59 @@ void Engine::Init() {
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// Array pour les balles.
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for (int x = 0; x < MAX_BULLETS; ++x) {
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m_bullets[x] = nullptr;
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m_whoosh[x] = nullptr; // = m_audio.m_engine.m_audio.m_engine->addSoundSourceFromFile(AUDIO_PATH "noise.ogg", irrklang::ESM_AUTO_DETECT, false);
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m_whoosh[x] = nullptr;
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}
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uint64_t seed = SEED;
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std::string playname = "La Chienne <20> Jacques";
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if (NETWORK_TEST) { // Test connexion r<>seau.
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if (!m_conn.Init()) {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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// setup jeu en r<>seau.
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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seed = m_conn.getSeed();
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std::cout << "Jouer en ligne? [o/N] ";
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std::cin >> ch;
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std::cout << std::endl;
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if (ch == 'o' || ch == 'O') {
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char* input = new char[32];
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std::string playname, srvname;
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while (playname.size() < 1) {
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std::cout << "Veuillez entrer un nom de joueur: ";
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std::cin.ignore();
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std::cin.getline(input, 32);
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std::cout << std::endl;
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playname = input;
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if (playname.size() < 1 || playname.size() > 32)
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std::puts("Nom invalide.");
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}
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else std::cout << "Erreur de connexion." << std::endl;
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while (srvname.size() < 1) {
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std::cout << "Veuillez entrer une adresse de serveur: ";
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std::cin.getline(input, 32);
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std::cout << std::endl;
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srvname = input;
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if (srvname.size() < 1 || srvname.size() > 32)
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std::puts("Adresse serveur invalide.");
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}
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delete[] input;
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if (!m_conn.Init()) {
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if (!m_conn.Connect(srvname.c_str(), playname)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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m_player = Player(m_conn.getOrigin().position);
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for (auto& [key, player] : m_conn.m_players)
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m_players[key] = new RemotePlayer(player);
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seed = m_conn.getSeed();
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m_networkgame = true;
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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else std::cout << "Erreur de creation de socket." << std::endl;
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}
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else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
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}
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m_world.SetSeed(seed);
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// Init Chunks
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m_world.GetChunks().Reset(nullptr);
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// Gestion de souris.
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CenterMouse();
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HideCursor();
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@@ -597,7 +628,9 @@ void Engine::DisplayHud(int timer) {
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glVertex2f(fPosX, fBarPosY);
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glEnd();
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// Current HP
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//TODO: Associer avec mechanique de vie du joueur
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// Barre HP
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glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage);
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glBegin(GL_QUADS);
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glVertex2f(fPosX, fBarPosY - fBarHeight);
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@@ -875,6 +908,7 @@ std::pair<float, float> Engine::GetScale() const {
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}
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int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
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int Engine::GetCountdown(float elapsedTime) {
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if (m_resetcountdown)
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{
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@@ -937,8 +971,8 @@ void Engine::Render(float elapsedTime) {
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break;
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default: break;
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}
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m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<EFBFBD>es du joueur et
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// son vecteur de v<EFBFBD>locit<EFBFBD> (pour l'effet Doppler)
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m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonnees du joueur et
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// son vecteur de velocite (pour l'effet Doppler)
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pollTime = 0;
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}
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@@ -962,10 +996,18 @@ void Engine::Render(float elapsedTime) {
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m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
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break;
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}
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else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<EFBFBD>re balle de l'array.
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else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array.
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m_bullets[0]->~Bullet();
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m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
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}
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bulletTime = BULLET_TIME;
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m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", m_player.GetPOV(), m_player.GetDirection() * 10, false, .5f);
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if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash.
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glClearColor(.8f, .8f, .8f, 1.f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glClearColor(0.f, 0.f, 0.f, 1.f);
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return;
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}
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}
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}
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else if (m_mouseR)
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@@ -973,7 +1015,7 @@ void Engine::Render(float elapsedTime) {
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for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
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if (m_bullets[x]) {
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for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b)
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for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
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if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME)) {
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m_bullets[x]->~Bullet();
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if (m_whoosh[x])
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@@ -985,13 +1027,17 @@ void Engine::Render(float elapsedTime) {
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else if (!m_whoosh[x]) {
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m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
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}
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else m_audio.Render3DAudioObj(m_whoosh[x], m_bullets[x]->getPos(), m_bullets[x]->getVel(), 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
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else {
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Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
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m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
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}
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}
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}
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}
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m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
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m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
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m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
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if (m_isSkybox) m_skybox.Render(skybox);
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@@ -1009,6 +1055,28 @@ void Engine::Render(float elapsedTime) {
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fell = false;
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}
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if (m_networkgame) {
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static char* buf = new char[BUFFER_LENGTH];
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uint32_t buflen = BUFFER_LENGTH;
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netprot::Input input;
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//sockaddr_in addr = m_conn.m_srvsockaddr;
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input.direction = m_player.GetDirection();
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input.sid = m_conn.getId();
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input.timestamp = 12345;
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input.keys.forward = m_keyW;
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input.keys.backward = m_keyS;
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input.keys.left = m_keyA;
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input.keys.right = m_keyD;
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input.keys.jump = m_keySpace;
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input.keys.block = m_mouseR;
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input.keys.shoot = m_mouseL;
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//netprot::Serialize(&input, &buf, &buflen);
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//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr));
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netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr);
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}
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}
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else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
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{
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@@ -1059,7 +1127,7 @@ void Engine::KeyPressEvent(unsigned char key) {
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break;
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case 10: // K - Debugging DisplayNotification()
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m_keyK = true;
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m_messageNotification = "notifications systeme peuvent <EFBFBD>tre affich<EFBFBD>";
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m_messageNotification = "notifications systeme peuvent etre affichees";
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break;
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case 11: // L - Debugging DisplayNotification()
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m_keyL = true;
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