diff --git a/SQCSim-srv/server.cpp b/SQCSim-srv/server.cpp index 7fc3df6..d33e0ca 100644 --- a/SQCSim-srv/server.cpp +++ b/SQCSim-srv/server.cpp @@ -85,7 +85,7 @@ int Server::Ready() { Log("Entrez le seed de la partie: ", false, false); std::cin.getline(m_buf.ptr, BUFFER_LENGTH); try { - m_game.seed = std::stoi(m_buf.ptr); + m_game.seed = 9370707;//std::stoi(m_buf.ptr); } catch(const std::exception& e) { Log(e.what(), true, false); m_game.seed = 0; diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 858f5a6..433e846 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -404,7 +404,7 @@ void Engine::Init() { rt->SetPosition(Vector3f(555, 555, 555)); } - seed = m_conn.getSeed(); + seed = 9370707;//m_conn.getSeed(); m_networkgame = true; } else std::cout << "Erreur de connexion." << std::endl; @@ -1358,8 +1358,7 @@ void Engine::Render(float elapsedTime) { for (auto& [key, player] : m_players) { RemotePlayer* rt = static_cast(player); - //std::cout << key << ": "; rt->GetPosition().Afficher(); - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_STENCIL_BUFFER_BIT); rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie. }