diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 3ebf7c7..f70d1a7 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -1201,7 +1201,7 @@ void Engine::Render(float elapsedTime) { //m_remotePlayer.ApplyTransformation(remotePlayer, false); m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); - m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime); + m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime); m_booster.RenderBillboard({ 120,20,120 }, m_textureAtlas, texBoostHeal, m_shader01, all); if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);