DOMO ARIGATO, MISUTA ROBOTO :trollface:
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@@ -305,6 +305,10 @@ void Engine::Init() {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_SUBTRACT);
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if (m_istarted)
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return;
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else m_istarted = true;
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//
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// Objet de skybox avec sa propre texture et son propre shader!
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m_skybox.Init(0.2f);
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