DOMO ARIGATO, MISUTA ROBOTO :trollface:
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@@ -175,17 +175,24 @@ int Server::Ready() {
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}
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void Server::Run() {
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bool endgame = false;
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Input in;
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sockaddr_in sockad;
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addrlen_t socklen = sizeof(sockad);
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Log("Debut de la partie...", false, false);
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int players = m_players.size();
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std::thread* getPacksThreads = new std::thread[players];
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m_world = std::make_unique<World>();
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m_world->SetSeed(m_game.seed);
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m_world->GetChunks().Reset(nullptr);
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m_world->BuildWorld();
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for (int x = 0; x < players; ++x)
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getPacksThreads[x] = m_players[x].get()->start();
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for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
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conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
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Sync sync;
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@@ -198,32 +205,39 @@ void Server::Run() {
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sendPack<Sync>(conn->getSock(), &sync, &m_buf);
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}
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while (true) {
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if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
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Packet pck = getPack(&m_buf);
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switch (pck.type) {
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using enum netprot::PACKET_TYPE;
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case ERR: std::puts("ERROR!"); break;
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case INPUT: std::puts("INPUT!"); break;
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case OUTPUT: std::puts("OUTPUT!"); break;
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case SYNC: std::puts("SYNC!"); break;
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case TEAMINF: std::puts("TEAMINF!"); break;
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case SELFINF: std::puts("SELFINF!"); break;
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case PLAYINF: std::puts("PLAYINF!"); break;
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case LOGINF: std::puts("LOGINF!"); break;
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case CHUNKMOD: std::puts("CHUNKMOD!"); break;
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case PLAYERMOD: std::puts("PLAYERMOD!"); break;
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case PICKUPMOD: std::puts("PICKUPMOD!"); break;
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case GAMEINFO: std::puts("GAMEINFO!"); break;
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case ENDINFO: std::puts("ENDINFO!"); break;
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case CHAT: std::puts("CHAT!"); break;
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case ERRLOG: std::puts("ERRLOG!"); break;
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case LAST_PACK: [[falltrough]];
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default: std::puts("wtf?!"); break;
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}
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netprot::emptyPack(pck);
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}
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while (!endgame) {
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for (auto& [key, conn] : m_players) {
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conn->player->GetInput
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}
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}
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//while (true) {
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// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
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// Packet pck = getPack(&m_buf);
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// switch (pck.type) {
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// using enum netprot::PACKET_TYPE;
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// case ERR: std::puts("ERROR!"); break;
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// case INPUT: std::puts("INPUT!"); break;
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// case OUTPUT: std::puts("OUTPUT!"); break;
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// case SYNC: std::puts("SYNC!"); break;
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// case TEAMINF: std::puts("TEAMINF!"); break;
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// case SELFINF: std::puts("SELFINF!"); break;
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// case PLAYINF: std::puts("PLAYINF!"); break;
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// case LOGINF: std::puts("LOGINF!"); break;
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// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
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// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
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// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
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// case GAMEINFO: std::puts("GAMEINFO!"); break;
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// case ENDINFO: std::puts("ENDINFO!"); break;
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// case CHAT: std::puts("CHAT!"); break;
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// case ERRLOG: std::puts("ERRLOG!"); break;
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// case LAST_PACK: [[falltrough]];
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// default: std::puts("wtf?!"); break;
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// }
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// netprot::emptyPack(pck);
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// }
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//}
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}
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inline std::string Server::LogTimestamp() {
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