DOMO ARIGATO, MISUTA ROBOTO :trollface:
This commit is contained in:
@@ -47,6 +47,50 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
||||
|
||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||
|
||||
void Connection::getPacks() {
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
while (true) {
|
||||
lsPck = recvPacksFrom(m_sock, m_buf, m_addr);
|
||||
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf->len - (pck - m_buf->ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize))
|
||||
m_input_manifest.insert({ in.timestamp, in });
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
}
|
||||
}
|
||||
|
||||
std::thread Connection::Start(){ return std::thread(getPacks); }
|
||||
|
||||
void Connection::Run(World* world) {
|
||||
Input in, last;
|
||||
Output out;
|
||||
float el;
|
||||
|
||||
if (m_input_manifest.size() < 2)
|
||||
return;
|
||||
|
||||
in = m_input_manifest.at(m_input_manifest.size());
|
||||
last = m_input_manifest.at(m_input_manifest.size() - 1);
|
||||
|
||||
el = (float)(in.timestamp - last.timestamp) / 1000.;
|
||||
|
||||
player.get()->SetDirection(in.direction);
|
||||
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, in.keys.backward, in.keys.left, in.keys.right, in.keys.jump, false, el), world, el);
|
||||
|
||||
out.position = player.get()->GetPosition();
|
||||
out.direction = in.direction;
|
||||
out.timestamp = in.timestamp;
|
||||
}
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
auto wat = m_input_manifest.find(time);
|
||||
|
||||
|
@@ -6,6 +6,7 @@
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "define.h"
|
||||
|
||||
using namespace netprot;
|
||||
@@ -32,6 +33,12 @@ public:
|
||||
PlayerInfo* getInfo() const;
|
||||
sockaddr_in* getAddr() const;
|
||||
|
||||
void getPacks();
|
||||
|
||||
std::thread Start();
|
||||
|
||||
void Run(World* world);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
private:
|
||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||
@@ -43,5 +50,6 @@ private:
|
||||
LoginInfo m_loginfo;
|
||||
PlayerInfo m_playinfo;
|
||||
|
||||
Buffer* m_buf;
|
||||
};
|
||||
#endif
|
||||
|
@@ -175,17 +175,24 @@ int Server::Ready() {
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
bool endgame = false;
|
||||
Input in;
|
||||
sockaddr_in sockad;
|
||||
addrlen_t socklen = sizeof(sockad);
|
||||
|
||||
Log("Debut de la partie...", false, false);
|
||||
|
||||
int players = m_players.size();
|
||||
std::thread* getPacksThreads = new std::thread[players];
|
||||
|
||||
m_world = std::make_unique<World>();
|
||||
m_world->SetSeed(m_game.seed);
|
||||
m_world->GetChunks().Reset(nullptr);
|
||||
m_world->BuildWorld();
|
||||
|
||||
for (int x = 0; x < players; ++x)
|
||||
getPacksThreads[x] = m_players[x].get()->start();
|
||||
|
||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
||||
Sync sync;
|
||||
@@ -198,32 +205,39 @@ void Server::Run() {
|
||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||
Packet pck = getPack(&m_buf);
|
||||
switch (pck.type) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case ERR: std::puts("ERROR!"); break;
|
||||
case INPUT: std::puts("INPUT!"); break;
|
||||
case OUTPUT: std::puts("OUTPUT!"); break;
|
||||
case SYNC: std::puts("SYNC!"); break;
|
||||
case TEAMINF: std::puts("TEAMINF!"); break;
|
||||
case SELFINF: std::puts("SELFINF!"); break;
|
||||
case PLAYINF: std::puts("PLAYINF!"); break;
|
||||
case LOGINF: std::puts("LOGINF!"); break;
|
||||
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||
case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||
case ENDINFO: std::puts("ENDINFO!"); break;
|
||||
case CHAT: std::puts("CHAT!"); break;
|
||||
case ERRLOG: std::puts("ERRLOG!"); break;
|
||||
case LAST_PACK: [[falltrough]];
|
||||
default: std::puts("wtf?!"); break;
|
||||
}
|
||||
netprot::emptyPack(pck);
|
||||
}
|
||||
while (!endgame) {
|
||||
for (auto& [key, conn] : m_players) {
|
||||
conn->player->GetInput
|
||||
}
|
||||
}
|
||||
|
||||
//while (true) {
|
||||
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||
// Packet pck = getPack(&m_buf);
|
||||
// switch (pck.type) {
|
||||
// using enum netprot::PACKET_TYPE;
|
||||
// case ERR: std::puts("ERROR!"); break;
|
||||
// case INPUT: std::puts("INPUT!"); break;
|
||||
// case OUTPUT: std::puts("OUTPUT!"); break;
|
||||
// case SYNC: std::puts("SYNC!"); break;
|
||||
// case TEAMINF: std::puts("TEAMINF!"); break;
|
||||
// case SELFINF: std::puts("SELFINF!"); break;
|
||||
// case PLAYINF: std::puts("PLAYINF!"); break;
|
||||
// case LOGINF: std::puts("LOGINF!"); break;
|
||||
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||
// case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||
// case ENDINFO: std::puts("ENDINFO!"); break;
|
||||
// case CHAT: std::puts("CHAT!"); break;
|
||||
// case ERRLOG: std::puts("ERRLOG!"); break;
|
||||
// case LAST_PACK: [[falltrough]];
|
||||
// default: std::puts("wtf?!"); break;
|
||||
// }
|
||||
// netprot::emptyPack(pck);
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
|
Reference in New Issue
Block a user