bulletadd
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@@ -5,6 +5,7 @@
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#include <chrono>
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#include <cmath>
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#include <unordered_map>
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#include <set>
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#include "../SQCSim-common/array2d.h"
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#include "../SQCSim-common/blockinfo.h"
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#include "../SQCSim-common/boostinfo.h"
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@@ -87,8 +88,6 @@ private:
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Bullet* m_bullets[MAX_BULLETS];
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//Menu
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI };
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Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
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World m_world = World();
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@@ -172,7 +171,7 @@ private:
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bool m_selectedOptAudioMainBar = false;
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bool m_selectedOptAudioMusicBar = false;
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bool m_selectedOptAudioSfxBar = false;
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bool m_selectedOptAudioSfxBar = false;
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bool m_selectedGameplaySensitivityBar = false;
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bool m_damage = false;
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@@ -214,7 +213,7 @@ private:
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bool m_networkgame = false;
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Connector m_conn;
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std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
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std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
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std::chrono::high_resolution_clock::time_point m_startTime;
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std::unordered_map<uint64_t, Player*> m_players;
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netprot::Buffer m_buf, m_bufout;
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