booster quasi fonctionnel
affichage seulement visible a travers un autre booster. ne se ramasse pas encore.
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@@ -29,7 +29,7 @@ public:
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void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
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void RenderBillboard(const Vector3f pos, TextureAtlas textureAtlas, TextureAtlas::TextureIndex idx, Shader& shader, Transformation tran);
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void RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster booster);
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void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const;
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void RenderPlayer(Player* player, Transformation tran) const;
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