booster quasi fonctionnel
affichage seulement visible a travers un autre booster. ne se ramasse pas encore.
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@@ -216,7 +216,8 @@ void Player::TakeBooster(Booster booster_table[])
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{
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for (int i = 0; i < sizeof(booster_table); i++)
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{
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if (abs((m_position.x + m_position.y + m_position.z) - (booster_table[i].GetPosition().x + booster_table[i].GetPosition().y + booster_table[i].GetPosition().z)) <= 0.5f && booster_table[i].GetAvailability() == true)
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Vector3f pos = booster_table[i].GetPosition();
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if (abs((m_position.x + m_position.y + m_position.z) - (pos.x + pos.y +pos.z)) <= 0.5f && booster_table[i].GetAvailability() == true)
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{
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GetBooster(booster_table[i].GetType());
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booster_table[i].SetAvailability(false);
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