dashtimeout plus petit.
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		| @@ -35,7 +35,7 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
|  | ||||
| 	if (jumped && !jump) jumped = false; // Anti-rebondissement du saut, pour pouvoir rebondir. | ||||
|  | ||||
| 	if (dash) dashtimeout = 5; | ||||
| 	if (dash) dashtimeout = 2; | ||||
|  | ||||
| 	if ((jump || dash) && dbljump < 2 && !jumped ) { | ||||
| 		accjmp += jump? m_jumpforce: 0.1f; | ||||
|   | ||||
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