Zigonnage et tests à saveur de Twin Peaks.
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@@ -3,6 +3,7 @@
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#include "define.h"
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#include "openglcontext.h"
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#include "texture.h"
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#include "transformation.h"
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class Engine : public OpenglContext
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{
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@@ -27,6 +28,8 @@ private:
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bool m_wireframe = false;
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Texture m_textureFloor;
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Texture m_textureSkybox;
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Texture m_textureCube;
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bool m_keyW = false;
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bool m_keyA = false;
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