Merge branch 'SQC-15_animation' into SQC19_Booster

This commit is contained in:
Frederic Leger
2023-11-20 12:15:28 -05:00
122 changed files with 1365 additions and 552 deletions

View File

@@ -170,7 +170,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
@@ -192,7 +192,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>

View File

@@ -69,44 +69,51 @@ int Connector::Connect(const char* srv_addr, std::string name) {
netprot::sendPack(m_sock_tcp, &log, &bf);
//using namespace std::chrono_literals;
//std::this_thread::sleep_for(100ms);
memset(bf.ptr, '\0', BUFFER_LENGTH);
bool ready = false;
int errors = 0;
std::vector<netprot::Packet> lsPck;
std::vector<char*> lsPck;
while (!ready) {
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
for (auto& pck : lsPck) {
bool bypass_delete = false;
uint32_t bsize = bf.len - (pck - bf.ptr);
netprot::PlayerInfo* pl = nullptr;
switch (pck.type) {
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case LOGINF:
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
++errors;
break;
case GAMEINFO:
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
++errors;
break;
case PLAYINF:
pl = (netprot::PlayerInfo*)pck.ptr;
m_players[pl->id] = pl;
bypass_delete = true;
pl = new netprot::PlayerInfo();
if (!netprot::Deserialize(pl, pck, &bsize))
++errors;
else m_players[pl->id] = pl;
break;
case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
break;
case SYNC:
m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
if (!netprot::Deserialize(&m_origin, pck, &bsize))
++errors;
ready = true;
break;
default:
errors++;
break;
}
if (!bypass_delete)
netprot::emptyPack(pck);
}
lsPck.clear();
if (errors > 100)
if (errors > 1000)
return 4;
}
return 0;

View File

@@ -2,6 +2,7 @@
#define CONNECTOR_H__
#include <stdlib.h>
#include <unordered_map>
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
@@ -26,13 +27,13 @@ public:
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
std::map<uint64_t, netprot::PlayerInfo> m_players;
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
std::map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::TeamInfo> m_teams;
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo;

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View File

@@ -2,7 +2,9 @@
#define ENGINE_H__
#include <algorithm>
#include <chrono>
#include <cmath>
#include <unordered_map>
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/boostinfo.h"
@@ -22,11 +24,13 @@
#include "renderer.h"
#include "remoteplayer.h"
class Engine : public OpenglContext {
public:
Engine();
virtual ~Engine();
virtual void DrawMenu();
virtual void DrawPause();
virtual void DrawSplachScreen();
virtual void Init();
virtual void DeInit();
@@ -40,13 +44,12 @@ public:
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private:
std::pair<float, float> GetScale() const;
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void InstantDamage();
void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message);
@@ -60,6 +63,9 @@ private:
void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
Connector m_conn;
Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST];
@@ -75,6 +81,8 @@ private:
Texture m_texturePovGun;
Texture m_textureSkybox;
Texture m_textureSoloMultiMenu;
Texture m_textureSoloText;
Texture m_textureMultiText;
Texture m_textureTitle;
Skybox m_skybox;
@@ -88,26 +96,36 @@ private:
Bullet* m_bullets[MAX_BULLETS];
std::map<uint64_t, RemotePlayer*> m_players;
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
std::chrono::high_resolution_clock::time_point m_startTime;
//Menu
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
GameState m_gamestate = GameState::MAIN_MENU;
Texture MenuTitleTexture;
Texture MenuBGTexture;
Texture MenuStartTexture;
Texture MenuQuitTexture;
Texture MenuOptionsTexture;
Texture PauseBGTexture;
Texture SplachScreenTexture;
float m_scale;
float m_time = 0;
float m_time_SplashScreen = 0;
float m_titleX = 0;
float m_titleY = 0;
float m_Width = 0;
float m_Height = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
int m_nbReductionChunk = 4;
int m_timerReductionChunk = 30;
bool m_damage = false;
bool m_wireframe = false;
bool m_isSkybox = true;
@@ -115,11 +133,11 @@ private:
bool m_flash = true;
bool m_displayCrosshair = true;
bool m_displayHud = true;
bool m_displayInfo = false;
bool m_displayInfo = true;
bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = true;
bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false;
@@ -137,7 +155,8 @@ private:
float m_mousemy = 0;
bool m_networkgame = false;
netprot::PlayerInfo m_pinfo;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = "";
};

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