Merge branch 'SQC-15_animation' into SQC19_Booster
This commit is contained in:
@@ -7,11 +7,19 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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int max = 100 / perframe;
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float damage = 0.057f;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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for (auto& [key, player] : mapPlayer) {
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if ((m_currentpos - player->GetPosition()).Length() < .4f) {
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player->InflictDamage(damage);
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return true;
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}
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}
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if (!world->ChunkAt(m_currentpos))
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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@@ -20,6 +28,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe) {
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}
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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}
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return false;
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}
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@@ -1,10 +1,14 @@
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#ifndef BULLET_H__
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#define BULLET_H__
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#include <unordered_map>
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#include "define.h"
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#include "vector3.h"
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#include "player.h"
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class World;
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class Player;
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class Bullet {
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public:
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@@ -12,7 +16,7 @@ public:
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe);
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getVel() const;
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@@ -23,6 +27,8 @@ private:
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m_currentpos,
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m_velocity;
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uint64_t m_tid = 0;
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};
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#endif // BULLET_H__
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@@ -7,7 +7,7 @@
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#define SRV_PORT 10000
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#define CLI_PORT 10001
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#define BUFFER_LENGTH 150
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#define BUFFER_LENGTH 1500
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#define CHUNK_SIZE_X 4
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#define CHUNK_SIZE_Y 64
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@@ -52,6 +52,7 @@ typedef uint64_t Timestamp;
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#include <cstdio>
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#include <ctime>
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#define poll WSAPoll
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#define flag_t u_long
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#define addrlen_t int
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#define ioctl ioctlsocket
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@@ -4,38 +4,38 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
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uint64_t time = in->timestamp;
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uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
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uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
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(uint8_t)((time >> 48) & 0xFF),
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(uint8_t)((time >> 40) & 0xFF),
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(uint8_t)((time >> 32) & 0xFF),
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(uint8_t)((time >> 24) & 0xFF),
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(uint8_t)((time >> 16) & 0xFF),
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(uint8_t)((time >> 8 ) & 0xFF),
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(uint8_t)(time & 0xFF)};
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(uint8_t)((time >> 8) & 0xFF),
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(uint8_t)(time & 0xFF) };
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memcpy(*buf + 1, time8, sizeof(uint64_t));
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uint64_t sid = in->sid;
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uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
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uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
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(uint8_t)((sid >> 48) & 0xFF),
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(uint8_t)((sid >> 40) & 0xFF),
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(uint8_t)((sid >> 32) & 0xFF),
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(uint8_t)((sid >> 24) & 0xFF),
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(uint8_t)((sid >> 16) & 0xFF),
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(uint8_t)((sid >> 8 ) & 0xFF),
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(uint8_t)( sid & 0xFF)};
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(uint8_t)((sid >> 8) & 0xFF),
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(uint8_t)(sid & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
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Keys keys = in->keys;
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uint8_t keys8 = // Reste un bit.
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keys.forward & 0b10000000 |
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keys.forward & 0b10000000 |
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keys.backward & 0b01000000 |
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keys.left & 0b00100000 |
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keys.right & 0b00010000 |
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keys.jump & 0b00001000 |
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keys.shoot & 0b00000100 |
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keys.block & 0b00000010 ;
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keys.left & 0b00100000 |
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keys.right & 0b00010000 |
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keys.jump & 0b00001000 |
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keys.shoot & 0b00000100 |
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keys.block & 0b00000010;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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@@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF)};
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
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@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
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// TODO: Finir ca.
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States states = out->states;
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uint8_t states8 =
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states.jumping & 0b10000000 |
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states.shooting & 0b01000000 |
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states.hit & 0b00100000 |
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states.powerup & 0b00010000 |
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states.dead & 0b00001000 |
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states.still & 0b00000100 |
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states.jumpshot & 0b00000010 |
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states.running & 0b00000001;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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uint32_t vec[3];
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memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t vec8[3 * sizeof(uint32_t)] = {
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(uint8_t)((vec[0] >> 24) & 0xFF),
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(uint8_t)((vec[0] >> 16) & 0xFF),
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(uint8_t)((vec[0] >> 8) & 0xFF),
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(uint8_t)(vec[0] & 0xFF),
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(uint8_t)((vec[1] >> 24) & 0xFF),
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(uint8_t)((vec[1] >> 16) & 0xFF),
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(uint8_t)((vec[1] >> 8) & 0xFF),
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(uint8_t)(vec[1] & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
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memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t vec82[3 * sizeof(uint32_t)] = {
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(uint8_t)((vec[0] >> 24) & 0xFF),
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(uint8_t)((vec[0] >> 16) & 0xFF),
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(uint8_t)((vec[0] >> 8) & 0xFF),
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(uint8_t)(vec[0] & 0xFF),
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(uint8_t)((vec[1] >> 24) & 0xFF),
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(uint8_t)((vec[1] >> 16) & 0xFF),
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(uint8_t)((vec[1] >> 8) & 0xFF),
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(uint8_t)(vec[1] & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
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*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
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}
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void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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@@ -104,7 +154,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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(uint8_t)(time & 0xFF) };
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memcpy(*buf + 1, stamp8, sizeof(uint64_t));
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uint64_t sid = sync->sid;
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uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
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(uint8_t)((sid >> 48) & 0xFF),
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@@ -118,11 +168,11 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
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uint32_t timer = sync->timer;
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uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
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uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF),
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(uint8_t)((timer >> 16) & 0xFF),
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(uint8_t)((timer >> 8) & 0xFF),
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(uint8_t)(timer & 0xFF) };
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
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uint16_t ammo = sync->ammo;
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@@ -169,8 +219,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
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(uint8_t)((tid >> 32) & 0xFF),
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(uint8_t)((tid >> 24) & 0xFF),
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(uint8_t)((tid >> 16) & 0xFF),
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(uint8_t)((tid >> 8) & 0xFF),
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(uint8_t)(tid & 0xFF)
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(uint8_t)((tid >> 8) & 0xFF),
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(uint8_t)(tid & 0xFF)
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};
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memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
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@@ -182,18 +232,18 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
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size_t namesize = std::strlen(linfo->name) + 1;
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memcpy(*buf + 1, &linfo->name, namesize);
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uint64_t sid = linfo->sid;
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uint8_t sid8[sizeof(uint64_t)] = {
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uint8_t sid8[sizeof(uint64_t)] = {
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(uint8_t)((sid >> 56) & 0xFF),
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(uint8_t)((sid >> 48) & 0xFF),
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(uint8_t)((sid >> 40) & 0xFF),
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(uint8_t)((sid >> 32) & 0xFF),
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(uint8_t)((sid >> 24) & 0xFF),
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(uint8_t)((sid >> 16) & 0xFF),
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(uint8_t)((sid >> 8) & 0xFF),
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(uint8_t)(sid & 0xFF)
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(uint8_t)((sid >> 8) & 0xFF),
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(uint8_t)(sid & 0xFF)
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};
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memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
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@@ -206,8 +256,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
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(uint8_t)((tid >> 32) & 0xFF),
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(uint8_t)((tid >> 24) & 0xFF),
|
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(uint8_t)((tid >> 16) & 0xFF),
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||||
(uint8_t)((tid >> 8) & 0xFF),
|
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(uint8_t)(tid & 0xFF)
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(uint8_t)((tid >> 8) & 0xFF),
|
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(uint8_t)(tid & 0xFF)
|
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};
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||||
|
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memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
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@@ -229,8 +279,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
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(uint8_t)((id >> 32) & 0xFF),
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(uint8_t)((id >> 24) & 0xFF),
|
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(uint8_t)((id >> 16) & 0xFF),
|
||||
(uint8_t)((id >> 8) & 0xFF),
|
||||
(uint8_t)(id & 0xFF)
|
||||
(uint8_t)((id >> 8) & 0xFF),
|
||||
(uint8_t)(id & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
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@@ -243,8 +293,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
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(uint8_t)((tid >> 32) & 0xFF),
|
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(uint8_t)((tid >> 24) & 0xFF),
|
||||
(uint8_t)((tid >> 16) & 0xFF),
|
||||
(uint8_t)((tid >> 8) & 0xFF),
|
||||
(uint8_t)(tid & 0xFF)
|
||||
(uint8_t)((tid >> 8) & 0xFF),
|
||||
(uint8_t)(tid & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
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@@ -263,8 +313,8 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
||||
(uint8_t)((game >> 32) & 0xFF),
|
||||
(uint8_t)((game >> 24) & 0xFF),
|
||||
(uint8_t)((game >> 16) & 0xFF),
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||
@@ -272,27 +322,27 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
||||
game = ginfo->countdown;
|
||||
uint8_t count8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((game >> 56) & 0xFF),
|
||||
(uint8_t)((game >> 48) & 0xFF),
|
||||
(uint8_t)((game >> 40) & 0xFF),
|
||||
(uint8_t)((game >> 32) & 0xFF),
|
||||
(uint8_t)((game >> 24) & 0xFF),
|
||||
(uint8_t)((game >> 16) & 0xFF),
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
(uint8_t)((game >> 48) & 0xFF),
|
||||
(uint8_t)((game >> 40) & 0xFF),
|
||||
(uint8_t)((game >> 32) & 0xFF),
|
||||
(uint8_t)((game >> 24) & 0xFF),
|
||||
(uint8_t)((game >> 16) & 0xFF),
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((game >> 56) & 0xFF),
|
||||
(uint8_t)((game >> 56) & 0xFF),
|
||||
(uint8_t)((game >> 48) & 0xFF),
|
||||
(uint8_t)((game >> 40) & 0xFF),
|
||||
(uint8_t)((game >> 32) & 0xFF),
|
||||
(uint8_t)((game >> 24) & 0xFF),
|
||||
(uint8_t)((game >> 16) & 0xFF),
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||
@@ -311,8 +361,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
(uint8_t)((src >> 32) & 0xFF),
|
||||
(uint8_t)((src >> 24) & 0xFF),
|
||||
(uint8_t)((src >> 16) & 0xFF),
|
||||
(uint8_t)((src >> 8) & 0xFF),
|
||||
(uint8_t)(src & 0xFF)
|
||||
(uint8_t)((src >> 8) & 0xFF),
|
||||
(uint8_t)(src & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||
@@ -325,8 +375,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
(uint8_t)((dst >> 32) & 0xFF),
|
||||
(uint8_t)((dst >> 24) & 0xFF),
|
||||
(uint8_t)((dst >> 16) & 0xFF),
|
||||
(uint8_t)((dst >> 8) & 0xFF),
|
||||
(uint8_t)(dst & 0xFF)
|
||||
(uint8_t)((dst >> 8) & 0xFF),
|
||||
(uint8_t)(dst & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||
@@ -339,10 +389,10 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
(uint8_t)((dstteam >> 32) & 0xFF),
|
||||
(uint8_t)((dstteam >> 24) & 0xFF),
|
||||
(uint8_t)((dstteam >> 16) & 0xFF),
|
||||
(uint8_t)((dstteam >> 8) & 0xFF),
|
||||
(uint8_t)(dstteam & 0xFF)
|
||||
(uint8_t)((dstteam >> 8) & 0xFF),
|
||||
(uint8_t)(dstteam & 0xFF)
|
||||
};
|
||||
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||
|
||||
size_t messize = std::strlen(chat->mess) + 1;
|
||||
@@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||
|
||||
|
||||
|
||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Input))
|
||||
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(Input))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
@@ -395,13 +445,13 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||
|
||||
uint8_t keys = 0;
|
||||
memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
|
||||
in->keys.forward = keys & 0b10000000;
|
||||
in->keys.backward = keys & 0b01000000;
|
||||
in->keys.left = keys & 0b00100000;
|
||||
in->keys.right = keys & 0b00010000;
|
||||
in->keys.jump = keys & 0b00001000;
|
||||
in->keys.shoot = keys & 0b00000100;
|
||||
in->keys.block = keys & 0b00000010;
|
||||
in->keys.forward = keys & 0b10000000;
|
||||
in->keys.backward = keys & 0b01000000;
|
||||
in->keys.left = keys & 0b00100000;
|
||||
in->keys.right = keys & 0b00010000;
|
||||
in->keys.jump = keys & 0b00001000;
|
||||
in->keys.shoot = keys & 0b00000100;
|
||||
in->keys.block = keys & 0b00000010;
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||
@@ -417,19 +467,94 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11]};
|
||||
(uint32_t)subvec[11] };
|
||||
|
||||
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(Output))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||
out->timestamp =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
out->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
uint8_t states = 0;
|
||||
memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
|
||||
out->states.jumping = states & 0b10000000;
|
||||
out->states.shooting = states & 0b01000000;
|
||||
out->states.hit = states & 0b00100000;
|
||||
out->states.dead = states & 0b00010000;
|
||||
out->states.still = states & 0b00001000;
|
||||
out->states.jumpshot = states & 0b00000100;
|
||||
out->states.running = states & 0b00000010;
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||
uint32_t vec[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
(uint32_t)subvec[2] << 8 |
|
||||
(uint32_t)subvec[3],
|
||||
(uint32_t)subvec[4] << 24 |
|
||||
(uint32_t)subvec[5] << 16 |
|
||||
(uint32_t)subvec[6] << 8 |
|
||||
(uint32_t)subvec[7],
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11] };
|
||||
|
||||
memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
|
||||
uint32_t vec2[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
(uint32_t)subvec[2] << 8 |
|
||||
(uint32_t)subvec[3],
|
||||
(uint32_t)subvec[4] << 24 |
|
||||
(uint32_t)subvec[5] << 16 |
|
||||
(uint32_t)subvec[6] << 8 |
|
||||
(uint32_t)subvec[7],
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11] };
|
||||
|
||||
memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Sync))
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(Sync))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
@@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||
|
||||
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
@@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
@@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(PlayerInfo))
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(PlayerInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
@@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(GameInfo))
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(GameInfo))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
@@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Chat))
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(Chat))
|
||||
return false;
|
||||
|
||||
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
@@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
|
||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||
|
||||
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(ErrorLog))
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
|
||||
if (*buflen <= sizeof(ErrorLog))
|
||||
return false;
|
||||
|
||||
size_t messsize = std::strlen(buf) + 1;
|
||||
@@ -692,18 +830,22 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||
memcpy(&errlog->mess, &buf[1], messsize);
|
||||
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||
|
||||
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
||||
if (buflen < 1 ||
|
||||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
|
||||
if (buflen < 1 ||
|
||||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
|
||||
buf[0] <= (char)netprot::PACKET_TYPE::ERR)
|
||||
return netprot::PACKET_TYPE::ERR;
|
||||
return (netprot::PACKET_TYPE)buf[0];
|
||||
}
|
||||
|
||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
||||
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
|
||||
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
||||
Input* in = nullptr;
|
||||
Output* out = nullptr;
|
||||
@@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
||||
ErrorLog* errlog = nullptr;
|
||||
LoginInfo* loginf = nullptr;
|
||||
|
||||
switch (getType(buf, buflen)) {
|
||||
switch (getType(buf, *buflen)) {
|
||||
case PACKET_TYPE::INPUT:
|
||||
in = new Input();
|
||||
if (netprot::Deserialize(in, buf, buflen)) {
|
||||
@@ -769,8 +911,8 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
||||
return pck;
|
||||
}
|
||||
|
||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
||||
return netprot::getPack(buf->ptr, buf->len);
|
||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
||||
return netprot::getPack(buf->ptr, &buf->len);
|
||||
}
|
||||
|
||||
bool netprot::emptyPack(netprot::Packet pck) {
|
||||
@@ -808,133 +950,250 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
|
||||
return pck;
|
||||
}
|
||||
|
||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
|
||||
std::vector<Packet> lsPck;
|
||||
int len = 0, end = 0;
|
||||
bool pck_received = false;
|
||||
char* cursor = nullptr;
|
||||
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
|
||||
std::vector<char*> lsPck;
|
||||
int len = buf->tmp? buf->tmp - buf->ptr: 0,
|
||||
end = 0;
|
||||
char * cursor = buf->tmp ? buf->tmp: nullptr ,
|
||||
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
|
||||
* last = buf->tmp ? buf->tmp: buf->ptr;
|
||||
bool ended = true;
|
||||
struct pollfd fds[1];
|
||||
|
||||
fds[0].fd = sock;
|
||||
fds[0].events = POLLIN;
|
||||
|
||||
while (true) {
|
||||
while (!pck_received) {
|
||||
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
||||
if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
|
||||
return lsPck;
|
||||
len += bytes;
|
||||
// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
|
||||
// Si oui, mettre l'index du debut du footer dans
|
||||
// la variable "end" et mettre pck_received a true.
|
||||
if (!poll(fds, 1, 0)) {
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
}
|
||||
|
||||
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
||||
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
}
|
||||
len += bytes;
|
||||
end = len;
|
||||
|
||||
ended = false;
|
||||
|
||||
while (true) {
|
||||
int cmp = 0;
|
||||
|
||||
if (cursor)
|
||||
end -= (cursor - buf->ptr);
|
||||
|
||||
if (end < 0)
|
||||
break;
|
||||
|
||||
cursor = (char*)memchr(next, '\r', end);
|
||||
|
||||
if (cursor) {
|
||||
next = cursor;
|
||||
cursor--;
|
||||
|
||||
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||
if (cmp == 0) {
|
||||
if (!outbuf) {
|
||||
lsPck.push_back(last);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
else {
|
||||
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!outbuf)
|
||||
buf->tmp = last;
|
||||
cursor = &buf->ptr[len];
|
||||
next = cursor + 1;
|
||||
break;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
|
||||
std::vector<char*> lsPck;
|
||||
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
||||
end = 0;
|
||||
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
||||
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
|
||||
* last = buf->tmp ? buf->tmp : buf->ptr;
|
||||
bool ended = true;
|
||||
struct pollfd fds[1];
|
||||
sockaddr_in sockad = from;
|
||||
addrlen_t socklen = sizeof(sockad);
|
||||
|
||||
fds[0].fd = sock;
|
||||
fds[0].events = POLLIN;
|
||||
|
||||
while (true) {
|
||||
if (!poll(fds, 1, 0)) {
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
}
|
||||
|
||||
cursor = &buf->ptr[end];
|
||||
|
||||
lsPck.push_back(getPack(buf));
|
||||
|
||||
while (*cursor == '\0') {
|
||||
cursor++;
|
||||
end++;
|
||||
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
|
||||
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
}
|
||||
len += bytes;
|
||||
end = len;
|
||||
|
||||
if (cursor) { // mettre le début du prochain paquet au début du buffer.
|
||||
memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
|
||||
len = 0;
|
||||
pck_received = true;
|
||||
ended = false;
|
||||
|
||||
while (true) {
|
||||
int cmp = 0;
|
||||
|
||||
if (cursor)
|
||||
end -= (cursor - buf->ptr);
|
||||
|
||||
if (end < 0)
|
||||
break;
|
||||
|
||||
cursor = (char*)memchr(next, '\r', end);
|
||||
|
||||
if (cursor) {
|
||||
next = cursor;
|
||||
cursor--;
|
||||
|
||||
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||
if (cmp == 0) {
|
||||
if (!outbuf) {
|
||||
lsPck.push_back(last);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
else {
|
||||
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!outbuf)
|
||||
buf->tmp = last;
|
||||
cursor = &buf->ptr[len];
|
||||
next = cursor + 1;
|
||||
break;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
|
||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
|
||||
switch (pack->type) {
|
||||
case PACKET_TYPE::INPUT:
|
||||
sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::SYNC:
|
||||
sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::TEAMINF:
|
||||
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYINF:
|
||||
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::CHUNKMOD:
|
||||
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
|
||||
case PACKET_TYPE::PLAYERMOD:
|
||||
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::PICKUPMOD:
|
||||
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::ENDINFO:
|
||||
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::CHAT:
|
||||
sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||
default:
|
||||
return;
|
||||
}
|
||||
case PACKET_TYPE::INPUT:
|
||||
sendPack<Input>(sock, (Input*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
sendPack<Output>(sock, (Output*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::SYNC:
|
||||
sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::TEAMINF:
|
||||
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYINF:
|
||||
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::CHUNKMOD:
|
||||
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYERMOD:
|
||||
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::PICKUPMOD:
|
||||
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::ENDINFO:
|
||||
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::CHAT:
|
||||
sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
|
||||
return;
|
||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||
switch (pack->type) {
|
||||
case PACKET_TYPE::INPUT:
|
||||
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::SYNC:
|
||||
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::TEAMINF:
|
||||
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYINF:
|
||||
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::CHUNKMOD:
|
||||
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYERMOD:
|
||||
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PICKUPMOD:
|
||||
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::ENDINFO:
|
||||
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::CHAT:
|
||||
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||
default:
|
||||
return;
|
||||
}
|
||||
case PACKET_TYPE::INPUT:
|
||||
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::SYNC:
|
||||
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::TEAMINF:
|
||||
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYINF:
|
||||
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::CHUNKMOD:
|
||||
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYERMOD:
|
||||
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PICKUPMOD:
|
||||
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::ENDINFO:
|
||||
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::CHAT:
|
||||
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@@ -7,8 +7,6 @@
|
||||
|
||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||
|
||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||
|
||||
namespace netprot {
|
||||
enum class PACKET_TYPE: uint8_t {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
@@ -17,9 +15,11 @@ namespace netprot {
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
};
|
||||
|
||||
/* Structures */
|
||||
|
||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||
char* ptr = new char[BUFFER_LENGTH];
|
||||
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
|
||||
uint32_t len = BUFFER_LENGTH;
|
||||
|
||||
~Buffer() { delete[] ptr; }
|
||||
@@ -31,6 +31,12 @@ namespace netprot {
|
||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||
};
|
||||
|
||||
/* Constantes */
|
||||
|
||||
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||
|
||||
/* Sous-structures */
|
||||
|
||||
struct Keys {
|
||||
bool forward,
|
||||
backward,
|
||||
@@ -52,6 +58,8 @@ namespace netprot {
|
||||
running;
|
||||
};
|
||||
|
||||
/* Structures de paquets */
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
@@ -67,7 +75,7 @@ namespace netprot {
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
@@ -98,7 +106,11 @@ namespace netprot {
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
PlayerInfo() {}
|
||||
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
|
||||
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
|
||||
strcpy(log->name, name);
|
||||
};
|
||||
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
|
||||
}
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
@@ -125,6 +137,8 @@ namespace netprot {
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
||||
};
|
||||
|
||||
/* Fonctions */
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
@@ -135,24 +149,26 @@ namespace netprot {
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||
|
||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||
|
||||
Packet getPack(char* buf, uint32_t buflen);
|
||||
Packet getPack(char* buf, uint32_t *buflen);
|
||||
Packet getPack(Buffer* buf);
|
||||
|
||||
bool emptyPack(Packet pck);
|
||||
|
||||
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||
|
||||
template <class T> T copyPack(Packet* pck);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||
@@ -160,23 +176,29 @@ namespace netprot {
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||
|
||||
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
|
||||
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
|
||||
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
|
||||
|
||||
/* Templates */
|
||||
|
||||
template <class T>
|
||||
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||
sockaddr_in addr = *sockad;
|
||||
const sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
||||
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||
*buflen += sizeof(Footer);
|
||||
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
@@ -184,22 +206,21 @@ namespace netprot {
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
send(sock, buf->ptr, buf->len, 0);
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||
sockaddr_in addr = *sockad;
|
||||
const sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
||||
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||
buf->len += sizeof(Footer);
|
||||
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
#endif
|
||||
|
@@ -4,7 +4,7 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 0.75f; //TODO: Remettre <20> 1.0f
|
||||
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
|
||||
m_position += m_velocity;
|
||||
|
||||
static float bobbingtime = 0; // Gestion de la cam<61>ra
|
||||
static float bobbingtime = 0; // Gestion de la cam<61>ra
|
||||
static bool leftright = false;
|
||||
static bool isStep = false;
|
||||
if (bobbingtime <= 360.f)
|
||||
@@ -191,10 +191,14 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||
if (!rot) {
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::GetBooster(Booster boosttype)
|
||||
@@ -240,6 +244,7 @@ void Player::RemoveBooster(float elapsedtime)
|
||||
boostinvincible = false;
|
||||
}
|
||||
}
|
||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||
|
||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||
|
||||
@@ -257,6 +262,26 @@ void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
bool Player::AmIDead()
|
||||
{
|
||||
return m_hp <= 0;
|
||||
}
|
||||
|
||||
|
||||
void Player::InflictDamage(float hitPoints)
|
||||
{
|
||||
|
||||
m_hp -= hitPoints;
|
||||
|
||||
|
||||
if (AmIDead())
|
||||
{ // Quand le joueur est mort.
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint64_t Player::getId() const { return id; }
|
||||
|
||||
|
@@ -5,6 +5,7 @@
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
@@ -19,9 +20,11 @@ public:
|
||||
void TurnTopBottom(float value);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||
void GetBooster(Booster boosttype);
|
||||
void RemoveBooster(float elapsedtime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||
|
||||
void SetDirection(Vector3f dir);
|
||||
Vector3f GetPosition() const;
|
||||
Vector3f GetDirection() const;
|
||||
Vector3f GetVelocity() const;
|
||||
@@ -30,6 +33,10 @@ public:
|
||||
float GetHP() const;
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
bool AmIDead();
|
||||
void InflictDamage(float hitPoints);
|
||||
|
||||
private:
|
||||
uint64_t getId() const;
|
||||
|
||||
protected:
|
||||
@@ -54,6 +61,8 @@ protected:
|
||||
bool boostdamage;
|
||||
bool boostinvincible;
|
||||
|
||||
|
||||
|
||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||
};
|
||||
#endif //_PLAYER_H__
|
||||
|
@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
@@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
|
||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||
|
||||
void World::RemoveChunk(int nbReduit)
|
||||
{
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
{
|
||||
Chunk* chk = nullptr;
|
||||
if (x < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y < nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (y > WORLD_SIZE_Y - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
if (x > WORLD_SIZE_X - nbReduit)
|
||||
chk = m_chunks.Remove(x, y);
|
||||
|
||||
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
|
||||
|
||||
if (!chk)
|
||||
continue;
|
||||
|
||||
m_tbDeleted.emplace_back(chk);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||
Chunk* c = ChunkAt(x, y, z);
|
||||
|
||||
|
@@ -28,6 +28,8 @@ public:
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
void RemoveChunk(int nbReduit);
|
||||
|
||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
|
||||
|
Reference in New Issue
Block a user