Merge branch 'SQC-15_animation' into SQC19_Booster

This commit is contained in:
Frederic Leger
2023-11-20 12:15:28 -05:00
122 changed files with 1365 additions and 552 deletions

View File

@@ -7,11 +7,19 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
int max = 100 / perframe;
float damage = 0.057f;
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime;
for (auto& [key, player] : mapPlayer) {
if ((m_currentpos - player->GetPosition()).Length() < .4f) {
player->InflictDamage(damage);
return true;
}
}
if (!world->ChunkAt(m_currentpos))
return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
@@ -20,6 +28,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe) {
}
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
}
return false;
}

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@@ -1,10 +1,14 @@
#ifndef BULLET_H__
#define BULLET_H__
#include <unordered_map>
#include "define.h"
#include "vector3.h"
#include "player.h"
class World;
class Player;
class Bullet {
public:
@@ -12,7 +16,7 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime, int perframe);
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
void Transpose(int& x, int& z);
Vector3f getPos() const;
Vector3f getVel() const;
@@ -23,6 +27,8 @@ private:
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
};
#endif // BULLET_H__

View File

@@ -7,7 +7,7 @@
#define SRV_PORT 10000
#define CLI_PORT 10001
#define BUFFER_LENGTH 150
#define BUFFER_LENGTH 1500
#define CHUNK_SIZE_X 4
#define CHUNK_SIZE_Y 64
@@ -52,6 +52,7 @@ typedef uint64_t Timestamp;
#include <cstdio>
#include <ctime>
#define poll WSAPoll
#define flag_t u_long
#define addrlen_t int
#define ioctl ioctlsocket

View File

@@ -4,38 +4,38 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
uint64_t time = in->timestamp;
uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
(uint8_t)((time >> 48) & 0xFF),
(uint8_t)((time >> 40) & 0xFF),
(uint8_t)((time >> 32) & 0xFF),
(uint8_t)((time >> 24) & 0xFF),
(uint8_t)((time >> 16) & 0xFF),
(uint8_t)((time >> 8 ) & 0xFF),
(uint8_t)(time & 0xFF)};
(uint8_t)((time >> 8) & 0xFF),
(uint8_t)(time & 0xFF) };
memcpy(*buf + 1, time8, sizeof(uint64_t));
uint64_t sid = in->sid;
uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
(uint8_t)((sid >> 48) & 0xFF),
(uint8_t)((sid >> 40) & 0xFF),
(uint8_t)((sid >> 32) & 0xFF),
(uint8_t)((sid >> 24) & 0xFF),
(uint8_t)((sid >> 16) & 0xFF),
(uint8_t)((sid >> 8 ) & 0xFF),
(uint8_t)( sid & 0xFF)};
(uint8_t)((sid >> 8) & 0xFF),
(uint8_t)(sid & 0xFF) };
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
Keys keys = in->keys;
uint8_t keys8 = // Reste un bit.
keys.forward & 0b10000000 |
keys.forward & 0b10000000 |
keys.backward & 0b01000000 |
keys.left & 0b00100000 |
keys.right & 0b00010000 |
keys.jump & 0b00001000 |
keys.shoot & 0b00000100 |
keys.block & 0b00000010 ;
keys.left & 0b00100000 |
keys.right & 0b00010000 |
keys.jump & 0b00001000 |
keys.shoot & 0b00000100 |
keys.block & 0b00000010;
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
@@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF)};
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
// TODO: Finir ca.
States states = out->states;
uint8_t states8 =
states.jumping & 0b10000000 |
states.shooting & 0b01000000 |
states.hit & 0b00100000 |
states.powerup & 0b00010000 |
states.dead & 0b00001000 |
states.still & 0b00000100 |
states.jumpshot & 0b00000010 |
states.running & 0b00000001;
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec82[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
}
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
@@ -104,7 +154,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
(uint8_t)(time & 0xFF) };
memcpy(*buf + 1, stamp8, sizeof(uint64_t));
uint64_t sid = sync->sid;
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
(uint8_t)((sid >> 48) & 0xFF),
@@ -118,11 +168,11 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
uint32_t timer = sync->timer;
uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF),
(uint8_t)((timer >> 16) & 0xFF),
(uint8_t)((timer >> 8) & 0xFF),
(uint8_t)(timer & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
uint16_t ammo = sync->ammo;
@@ -169,8 +219,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
@@ -182,18 +232,18 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize);
uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = {
uint8_t sid8[sizeof(uint64_t)] = {
(uint8_t)((sid >> 56) & 0xFF),
(uint8_t)((sid >> 48) & 0xFF),
(uint8_t)((sid >> 40) & 0xFF),
(uint8_t)((sid >> 32) & 0xFF),
(uint8_t)((sid >> 24) & 0xFF),
(uint8_t)((sid >> 16) & 0xFF),
(uint8_t)((sid >> 8) & 0xFF),
(uint8_t)(sid & 0xFF)
(uint8_t)((sid >> 8) & 0xFF),
(uint8_t)(sid & 0xFF)
};
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
@@ -206,8 +256,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
@@ -229,8 +279,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
(uint8_t)((id >> 32) & 0xFF),
(uint8_t)((id >> 24) & 0xFF),
(uint8_t)((id >> 16) & 0xFF),
(uint8_t)((id >> 8) & 0xFF),
(uint8_t)(id & 0xFF)
(uint8_t)((id >> 8) & 0xFF),
(uint8_t)(id & 0xFF)
};
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
@@ -243,8 +293,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
@@ -263,8 +313,8 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
(uint8_t)((game >> 32) & 0xFF),
(uint8_t)((game >> 24) & 0xFF),
(uint8_t)((game >> 16) & 0xFF),
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
};
memcpy(*buf + 1, seed8, sizeof(uint64_t));
@@ -272,27 +322,27 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
game = ginfo->countdown;
uint8_t count8[sizeof(uint64_t)] = {
(uint8_t)((game >> 56) & 0xFF),
(uint8_t)((game >> 48) & 0xFF),
(uint8_t)((game >> 40) & 0xFF),
(uint8_t)((game >> 32) & 0xFF),
(uint8_t)((game >> 24) & 0xFF),
(uint8_t)((game >> 16) & 0xFF),
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
(uint8_t)((game >> 48) & 0xFF),
(uint8_t)((game >> 40) & 0xFF),
(uint8_t)((game >> 32) & 0xFF),
(uint8_t)((game >> 24) & 0xFF),
(uint8_t)((game >> 16) & 0xFF),
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
};
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t gtype8[sizeof(uint64_t)] = {
(uint8_t)((game >> 56) & 0xFF),
(uint8_t)((game >> 56) & 0xFF),
(uint8_t)((game >> 48) & 0xFF),
(uint8_t)((game >> 40) & 0xFF),
(uint8_t)((game >> 32) & 0xFF),
(uint8_t)((game >> 24) & 0xFF),
(uint8_t)((game >> 16) & 0xFF),
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
(uint8_t)((game >> 8) & 0xFF),
(uint8_t)(game & 0xFF)
};
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
@@ -311,8 +361,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
(uint8_t)((src >> 32) & 0xFF),
(uint8_t)((src >> 24) & 0xFF),
(uint8_t)((src >> 16) & 0xFF),
(uint8_t)((src >> 8) & 0xFF),
(uint8_t)(src & 0xFF)
(uint8_t)((src >> 8) & 0xFF),
(uint8_t)(src & 0xFF)
};
memcpy(*buf + 1, src8, sizeof(uint64_t));
@@ -325,8 +375,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
(uint8_t)((dst >> 32) & 0xFF),
(uint8_t)((dst >> 24) & 0xFF),
(uint8_t)((dst >> 16) & 0xFF),
(uint8_t)((dst >> 8) & 0xFF),
(uint8_t)(dst & 0xFF)
(uint8_t)((dst >> 8) & 0xFF),
(uint8_t)(dst & 0xFF)
};
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
@@ -339,10 +389,10 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
(uint8_t)((dstteam >> 32) & 0xFF),
(uint8_t)((dstteam >> 24) & 0xFF),
(uint8_t)((dstteam >> 16) & 0xFF),
(uint8_t)((dstteam >> 8) & 0xFF),
(uint8_t)(dstteam & 0xFF)
(uint8_t)((dstteam >> 8) & 0xFF),
(uint8_t)(dstteam & 0xFF)
};
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
size_t messize = std::strlen(chat->mess) + 1;
@@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(Input))
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Input))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -395,13 +445,13 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
uint8_t keys = 0;
memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
in->keys.forward = keys & 0b10000000;
in->keys.backward = keys & 0b01000000;
in->keys.left = keys & 0b00100000;
in->keys.right = keys & 0b00010000;
in->keys.jump = keys & 0b00001000;
in->keys.shoot = keys & 0b00000100;
in->keys.block = keys & 0b00000010;
in->keys.forward = keys & 0b10000000;
in->keys.backward = keys & 0b01000000;
in->keys.left = keys & 0b00100000;
in->keys.right = keys & 0b00010000;
in->keys.jump = keys & 0b00001000;
in->keys.shoot = keys & 0b00000100;
in->keys.block = keys & 0b00000010;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
@@ -417,19 +467,94 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11]};
(uint32_t)subvec[11] };
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
return true;
}
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
return false;
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Output))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
out->timestamp =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
out->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
uint8_t states = 0;
memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
out->states.jumping = states & 0b10000000;
out->states.shooting = states & 0b01000000;
out->states.hit = states & 0b00100000;
out->states.dead = states & 0b00010000;
out->states.still = states & 0b00001000;
out->states.jumpshot = states & 0b00000100;
out->states.running = states & 0b00000010;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
uint32_t vec2[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
return true;
}
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(Sync))
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Sync))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
return true;
}
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
@@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
*buflen = namesize + sizeof(uint64_t) + 2;
return true;
}
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
@@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
return true;
}
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(PlayerInfo))
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(PlayerInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
@@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
return true;
}
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(GameInfo))
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(GameInfo))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
*buflen = sizeof(uint64_t) * 3 + 1;
return true;
}
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(Chat))
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Chat))
return false;
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
return false;
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(ErrorLog))
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(ErrorLog))
return false;
size_t messsize = std::strlen(buf) + 1;
@@ -692,18 +830,22 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
memcpy(&errlog->mess, &buf[1], messsize);
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
return true;
}
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
if (buflen < 1 ||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
if (buflen < 1 ||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
buf[0] <= (char)netprot::PACKET_TYPE::ERR)
return netprot::PACKET_TYPE::ERR;
return (netprot::PACKET_TYPE)buf[0];
}
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
Packet pck = { nullptr, PACKET_TYPE::ERR };
Input* in = nullptr;
Output* out = nullptr;
@@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
ErrorLog* errlog = nullptr;
LoginInfo* loginf = nullptr;
switch (getType(buf, buflen)) {
switch (getType(buf, *buflen)) {
case PACKET_TYPE::INPUT:
in = new Input();
if (netprot::Deserialize(in, buf, buflen)) {
@@ -769,8 +911,8 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
return pck;
}
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
return netprot::getPack(buf->ptr, buf->len);
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
return netprot::getPack(buf->ptr, &buf->len);
}
bool netprot::emptyPack(netprot::Packet pck) {
@@ -808,133 +950,250 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
return pck;
}
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
std::vector<Packet> lsPck;
int len = 0, end = 0;
bool pck_received = false;
char* cursor = nullptr;
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
std::vector<char*> lsPck;
int len = buf->tmp? buf->tmp - buf->ptr: 0,
end = 0;
char * cursor = buf->tmp ? buf->tmp: nullptr ,
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
* last = buf->tmp ? buf->tmp: buf->ptr;
bool ended = true;
struct pollfd fds[1];
fds[0].fd = sock;
fds[0].events = POLLIN;
while (true) {
while (!pck_received) {
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
return lsPck;
len += bytes;
// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
// Si oui, mettre l'index du debut du footer dans
// la variable "end" et mettre pck_received a true.
if (!poll(fds, 1, 0)) {
if (ended)
buf->tmp = nullptr;
return lsPck;
}
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended)
buf->tmp = nullptr;
return lsPck;
}
len += bytes;
end = len;
ended = false;
while (true) {
int cmp = 0;
if (cursor)
end -= (cursor - buf->ptr);
if (end < 0)
break;
cursor = (char*)memchr(next, '\r', end);
if (cursor) {
next = cursor;
cursor--;
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) {
if (!outbuf) {
lsPck.push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
}
}
else {
if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len];
next = cursor + 1;
break;
};
}
}
}
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
std::vector<char*> lsPck;
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
end = 0;
char* cursor = buf->tmp ? buf->tmp : nullptr,
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
* last = buf->tmp ? buf->tmp : buf->ptr;
bool ended = true;
struct pollfd fds[1];
sockaddr_in sockad = from;
addrlen_t socklen = sizeof(sockad);
fds[0].fd = sock;
fds[0].events = POLLIN;
while (true) {
if (!poll(fds, 1, 0)) {
if (ended)
buf->tmp = nullptr;
return lsPck;
}
cursor = &buf->ptr[end];
lsPck.push_back(getPack(buf));
while (*cursor == '\0') {
cursor++;
end++;
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended)
buf->tmp = nullptr;
return lsPck;
}
len += bytes;
end = len;
if (cursor) { // mettre le début du prochain paquet au début du buffer.
memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
len = 0;
pck_received = true;
ended = false;
while (true) {
int cmp = 0;
if (cursor)
end -= (cursor - buf->ptr);
if (end < 0)
break;
cursor = (char*)memchr(next, '\r', end);
if (cursor) {
next = cursor;
cursor--;
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) {
if (!outbuf) {
lsPck.push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
}
}
else {
if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len];
next = cursor + 1;
break;
};
}
}
}
template <>
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
switch (pack->type) {
case PACKET_TYPE::INPUT:
sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::OUTPUT:
sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::SYNC:
sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::TEAMINF:
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::PLAYINF:
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::LOGINF:
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::CHUNKMOD:
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
case PACKET_TYPE::PLAYERMOD:
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::PICKUPMOD:
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::GAMEINFO:
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::ENDINFO:
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::CHAT:
sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::ERRLOG:
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]];
default:
return;
}
case PACKET_TYPE::INPUT:
sendPack<Input>(sock, (Input*)pack->ptr, buf);
return;
case PACKET_TYPE::OUTPUT:
sendPack<Output>(sock, (Output*)pack->ptr, buf);
return;
case PACKET_TYPE::SYNC:
sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
return;
case PACKET_TYPE::TEAMINF:
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
return;
case PACKET_TYPE::PLAYINF:
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
return;
case PACKET_TYPE::LOGINF:
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
return;
case PACKET_TYPE::CHUNKMOD:
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
return;
case PACKET_TYPE::PLAYERMOD:
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
return;
case PACKET_TYPE::PICKUPMOD:
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
return;
case PACKET_TYPE::GAMEINFO:
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
return;
case PACKET_TYPE::ENDINFO:
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
return;
case PACKET_TYPE::CHAT:
sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
return;
case PACKET_TYPE::ERRLOG:
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]];
default:
return;
}
}
template <>
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
switch (pack->type) {
case PACKET_TYPE::INPUT:
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::OUTPUT:
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::SYNC:
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::TEAMINF:
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::PLAYINF:
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::LOGINF:
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::CHUNKMOD:
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::PLAYERMOD:
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::PICKUPMOD:
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::GAMEINFO:
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::ENDINFO:
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::CHAT:
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::ERRLOG:
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]];
default:
return;
}
case PACKET_TYPE::INPUT:
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::OUTPUT:
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::SYNC:
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::TEAMINF:
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::PLAYINF:
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::LOGINF:
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::CHUNKMOD:
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::PLAYERMOD:
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::PICKUPMOD:
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::GAMEINFO:
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::ENDINFO:
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::CHAT:
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::ERRLOG:
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]];
default:
return;
}
}

View File

@@ -7,8 +7,6 @@
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot {
enum class PACKET_TYPE: uint8_t {
ERR, INPUT, OUTPUT, SYNC,
@@ -17,9 +15,11 @@ namespace netprot {
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
};
/* Structures */
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char* ptr = new char[BUFFER_LENGTH];
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; }
@@ -31,6 +31,12 @@ namespace netprot {
PACKET_TYPE type = PACKET_TYPE::ERR;
};
/* Constantes */
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
/* Sous-structures */
struct Keys {
bool forward,
backward,
@@ -52,6 +58,8 @@ namespace netprot {
running;
};
/* Structures de paquets */
struct Input { // cli -> srv UDP ~frame
Timestamp timestamp;
uint64_t sid = 0;
@@ -67,7 +75,7 @@ namespace netprot {
States states; // 0bJSH_____ bit-packing de bool.
};
struct Sync { // srv -> cli TCP ~second
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
Timestamp timestamp;
uint64_t sid = 0;
uint32_t timer = 0;
@@ -98,7 +106,11 @@ namespace netprot {
uint64_t id = 0,
tid = 0;
PlayerInfo() {}
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
strcpy(log->name, name);
};
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
}
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
@@ -125,6 +137,8 @@ namespace netprot {
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
};
/* Fonctions */
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
@@ -135,24 +149,26 @@ namespace netprot {
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
PACKET_TYPE getType(char* buf, uint32_t buflen);
Packet getPack(char* buf, uint32_t buflen);
Packet getPack(char* buf, uint32_t *buflen);
Packet getPack(Buffer* buf);
bool emptyPack(Packet pck);
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
template <class T> T copyPack(Packet* pck);
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
@@ -160,23 +176,29 @@ namespace netprot {
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
/* Templates */
template <class T>
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
template <class T>
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
*buflen += sizeof(Footer);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
template <class T>
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
sockaddr_in addr = *sockad;
const sockaddr_in addr = *sockad;
netprot::Serialize(pack, buf, buflen);
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
*buflen += sizeof(Footer);
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
*buflen = BUFFER_LENGTH;
}
@@ -184,22 +206,21 @@ namespace netprot {
template <class T>
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
netprot::Serialize(pack, &buf->ptr, &buf->len);
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(Footer);
send(sock, buf->ptr, buf->len, 0);
buf->rstLen();
}
template <class T>
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
sockaddr_in addr = *sockad;
const sockaddr_in addr = *sockad;
netprot::Serialize(pack, &buf->ptr, &buf->len);
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(Footer);
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
buf->rstLen();
}
};
#endif

View File

@@ -4,7 +4,7 @@
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
m_velocity = Vector3f(0, 0, 0);
m_airborne = true;
m_hp = 0.75f; //TODO: Remettre <20> 1.0f
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
m_username = "Zelda Bee-Bop56";
}
@@ -172,7 +172,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
m_position += m_velocity;
static float bobbingtime = 0; // Gestion de la cam<61>ra
static float bobbingtime = 0; // Gestion de la cam<61>ra
static bool leftright = false;
static bool isStep = false;
if (bobbingtime <= 360.f)
@@ -191,10 +191,14 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
return snd;
}
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV());
if (!rot) {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
}
}
void Player::GetBooster(Booster boosttype)
@@ -240,6 +244,7 @@ void Player::RemoveBooster(float elapsedtime)
boostinvincible = false;
}
}
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
@@ -257,6 +262,26 @@ void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z;
}
bool Player::AmIDead()
{
return m_hp <= 0;
}
void Player::InflictDamage(float hitPoints)
{
m_hp -= hitPoints;
if (AmIDead())
{ // Quand le joueur est mort.
}
}
uint64_t Player::getId() const { return id; }

View File

@@ -5,6 +5,7 @@
#include "transformation.h"
#include "vector3.h"
class World;
class Player {
@@ -19,9 +20,11 @@ public:
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
void GetBooster(Booster boosttype);
void RemoveBooster(float elapsedtime);
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
void SetDirection(Vector3f dir);
Vector3f GetPosition() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
@@ -30,6 +33,10 @@ public:
float GetHP() const;
void Teleport(int& x, int& z);
bool AmIDead();
void InflictDamage(float hitPoints);
private:
uint64_t getId() const;
protected:
@@ -54,6 +61,8 @@ protected:
bool boostdamage;
bool boostinvincible;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
};
#endif //_PLAYER_H__

View File

@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
m_seed = seed;
}
Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
@@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
void World::RemoveChunk(int nbReduit)
{
for (int x = 0; x < WORLD_SIZE_X; ++x)
for (int y = 0; y < WORLD_SIZE_Y; ++y)
{
Chunk* chk = nullptr;
if (x < nbReduit)
chk = m_chunks.Remove(x, y);
if (y < nbReduit)
chk = m_chunks.Remove(x, y);
if (y > WORLD_SIZE_Y - nbReduit)
chk = m_chunks.Remove(x, y);
if (x > WORLD_SIZE_X - nbReduit)
chk = m_chunks.Remove(x, y);
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
if (!chk)
continue;
m_tbDeleted.emplace_back(chk);
}
}
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
Chunk* c = ChunkAt(x, y, z);

View File

@@ -28,6 +28,8 @@ public:
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
void RemoveChunk(int nbReduit);
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;