Hahaha il manquait les ChunkMods dans netprot :finnadie:
This commit is contained in:
@@ -122,9 +122,7 @@ void Connection::Run(World* world) {
|
||||
last = m_input_vector.at(m_last_in);
|
||||
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
std::cout << 1. / el << std::endl;
|
||||
player.get()->SetDirection(in.direction);
|
||||
std::cout << in.direction << std::endl;
|
||||
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
@@ -132,7 +130,6 @@ void Connection::Run(World* world) {
|
||||
in.keys.jump, false, el), world, el);
|
||||
|
||||
out.position = player.get()->GetPositionAbs();
|
||||
player.get()->GetPositionAbs().Afficher();
|
||||
out.direction = in.direction;
|
||||
out.timestamp = in.timestamp;
|
||||
out.id = m_playinfo.id;
|
||||
|
Reference in New Issue
Block a user