Début protocole
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@@ -1,8 +1,4 @@
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#include "engine.h"
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#include <algorithm>
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#include <cmath>
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#include "transformation.h"
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#include "player.h"
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Engine::Engine() {}
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@@ -50,6 +46,28 @@ void Engine::Init() {
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for (int x = 0; x < MAX_BULLETS; ++x)
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m_bullets[x] = nullptr;
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uint64_t seed = 12345;
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std::string playname = "John Test";
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const char srvaddr[] = "127.0.0.1";
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if (NETWORK_TEST) { // Test connexion r<>seau.
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sockaddr_in addr;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(SRV_PORT);
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addr.sin_addr.s_addr = inet_addr(srvaddr);
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if (!m_conn->Init(addr)) {
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if (m_conn->Connect(playname)) {
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// setup jeu en r<>seau.
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seed = m_conn->getSeed();
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn->getId()) << "!" << std::endl;
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
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}
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m_world.SetSeed(seed);
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// Init Chunks
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m_world.GetChunks().Reset(nullptr);
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