Ajout de texture pour le cube.
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		| @@ -16,27 +16,27 @@ void Player::Move(bool front, bool back, bool left, bool right, float elapsedTim | ||||
| 	if (front) { | ||||
| 		yrotrad = (m_rotY / 180 * 3.141592654f); | ||||
| 		xrotrad = (m_rotX / 180 * 3.141592654f); | ||||
| 		m_position.x += float(sin(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.z += float(-cos(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.y += float(-sin(xrotrad)) * elapsedTime * 10; | ||||
| 		m_position.x += float(sin(yrotrad)) * elapsedTime * 20; | ||||
| 		m_position.z += float(-cos(yrotrad)) * elapsedTime * 20; | ||||
| 		m_position.y += float(-sin(xrotrad)) * elapsedTime * 20; | ||||
| 	} | ||||
| 	else if (back) {  | ||||
| 		yrotrad = (m_rotY / 180 * 3.141592654f); | ||||
| 		xrotrad = (m_rotX / 180 * 3.141592654f); | ||||
| 		m_position.x += float(-sin(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.z += float(cos(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.y += float(sin(xrotrad)) * elapsedTime * 10; | ||||
| 		m_position.x += float(-sin(yrotrad)) * elapsedTime * 20; | ||||
| 		m_position.z += float(cos(yrotrad)) * elapsedTime * 20; | ||||
| 		m_position.y += float(sin(xrotrad)) * elapsedTime * 20; | ||||
| 	} | ||||
|  | ||||
| 	if (left) {  | ||||
| 		yrotrad = (m_rotY / 180 * 3.141592654f); | ||||
| 		m_position.x += float(-cos(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.z += float(-sin(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.x += float(-cos(yrotrad)) * elapsedTime * 20; | ||||
| 		m_position.z += float(-sin(yrotrad)) * elapsedTime * 20; | ||||
| 	} | ||||
| 	else if (right) { | ||||
| 		yrotrad = (m_rotY / 180 * 3.141592654f); | ||||
| 		m_position.x += float(cos(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.z += float(sin(yrotrad)) * elapsedTime * 10; | ||||
| 		m_position.x += float(cos(yrotrad)) * elapsedTime * 20; | ||||
| 		m_position.z += float(sin(yrotrad)) * elapsedTime * 20; | ||||
| 	} | ||||
| } | ||||
|  | ||||
|   | ||||
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