Bullet Time is slow.
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@@ -48,7 +48,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@@ -379,7 +379,7 @@ void Server::Run() {
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for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
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ChunkMod* cmod = nullptr;
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Bullet* bullet = *bull;
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if (bullet->Update(m_world, (1. / 60.), 100, m_players, &cmod)) {
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if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
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if (cmod)
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chunkdiffs.emplace_back(cmod);
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bullit.push_back(bull);
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