correction sfx
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@@ -1248,6 +1248,7 @@ void Engine::DisplayGraphicsMenu(float centerX, float centerY) {
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void Engine::Render(float elapsedTime) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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m_audio.CleanupSFX();
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if (m_gamestate == GameState::SPLASH) {
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if (m_splashTime > 0.0f) {
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@@ -2206,7 +2207,7 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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float bottomThird = centerY + Height() * 0.198f;
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if (x > leftButton && x < rightButton && y > bottomFirst && y < topFirst) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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if (m_selectedPlayOptions) {
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m_gamestate = GameState::PLAY;
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m_audio.ToggleMusicState(m_gamestate);
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@@ -2216,7 +2217,7 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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}
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}
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else if (x > leftButton && x < rightButton && y > bottomSecond && y < topSecond) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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if (m_selectedPlayOptions) {
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m_gamestate = GameState::LOBBY;
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m_settingUsername = true;
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@@ -2226,7 +2227,7 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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}
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}
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else if (x > leftButton && x < rightButton && y > bottomThird && y < topThird) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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if (m_selectedPlayOptions) {
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m_selectedPlayOptions = false;
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}
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@@ -2257,19 +2258,19 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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float bottomBack = centerY + Height() * 0.2f;
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if (x > leftAudio && x < rightAudio && y > bottomAudio && y < topAudio) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_selectedOption = 0; // Volume
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}
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else if (x > leftGraph && x < rightGraph && y > bottomGraph && y < topGraph) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_selectedOption = 1; // Graphics
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}
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else if (x > leftGameplay && x < rightGameplay && y > bottomGameplay && y < topGameplay) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_selectedOption = 2; // Gameplay
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}
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else if (x > leftBack && x < rightBack && y > bottomBack && y < topBack) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_gamestate = GameState::MAIN_MENU;
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}
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@@ -2290,19 +2291,19 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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float normalizedPosition = (x - leftBar) / barLength;
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if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarPrincipal && y < topBarPrincipal) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_selectedOptAudioMainBar = true;
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m_mainvolume = normalizedPosition;
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m_audio.SetMainVolume(m_mainvolume);
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}
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else if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarMusique && y < topBarMusique) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_selectedOptAudioMusicBar = true;
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m_musicvolume = normalizedPosition;
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m_audio.SetMusicVolume(m_musicvolume);
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}
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else if (m_selectedOption == 0 && x > leftBar && x < rightBar && y > bottomBarEffets && y < topBarEffets) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_selectedOptAudioSfxBar = true;
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m_sfxvolume = normalizedPosition;
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m_audio.SetSfxVolume(m_sfxvolume);
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@@ -2325,19 +2326,19 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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float bottomChkUHD = centerY;
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if (m_selectedOption == 1 && leftChk && x < rightChk && y > bottomChkHD && y < topChkHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = HD;
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}
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else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkFHD && y < topChkFHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = FHD;
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}
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else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkQHD && y < topChkQHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = QHD;
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}
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else if (m_selectedOption == 1 && x > leftChk && x < rightChk && y > bottomChkUHD && y < topChkUHD) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_resolution = UHD;
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}
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@@ -2350,7 +2351,7 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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// Gameplay
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if (m_selectedOption == 2 && x > leftBar && x < rightBar && y > bottomBarPrincipal && y < topBarPrincipal) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_selectedGameplaySensitivityBar = true;
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m_sensitivity = normalizedPosition;
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m_player.SetSensitivity(m_sensitivity);
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@@ -2368,12 +2369,12 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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float bottomMainMenu = centerY - Height() * 0.4415f;
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if (x > leftResume && x < rightResume && y > bottomResume && y < topResume) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_gamestate = GameState::PLAY;
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m_audio.ToggleMusicState(m_gamestate);
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}
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else if (x > leftMainMenu && x < rightMainMenu && y > bottomMainMenu && y < topMainMenu) {
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m_audio.playSound(AUDIO_PATH "snap.wav");
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m_audio.playSound(AUDIO_PATH "snap.wav", m_sfxvolume);
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m_gamestate = GameState::MAIN_MENU;
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m_selectedPlayOptions = false;
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m_audio.ToggleMusicState(m_gamestate);
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