correction sfx
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@@ -19,6 +19,7 @@ private:
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float m_mainvolume;
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float m_sfxvolume;
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bool m_music_on = true;
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std::vector<irrklang::ISound*> m_sfxes;
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public:
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Audio();
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@@ -35,9 +36,11 @@ public:
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//void PlaySong(const char* music);
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void CleanupSFX();
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void ToggleMusicState(GameState state);
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void playSound(const char* sound);
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void playSound(const char* sound, float volume);
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void SetMusic(bool ison, GameState state);
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bool GetMusic();
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