Architecture générale

This commit is contained in:
MarcEricMartel
2023-10-03 12:43:54 -04:00
parent 54c25e6f78
commit 183c5f186a
11 changed files with 93 additions and 37 deletions

View File

@@ -12,6 +12,8 @@ public:
enum Sound { NOSOUND, STEP, FALL };
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
~Player();
void TurnLeftRight(float value);
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
@@ -26,12 +28,13 @@ public:
float GetHP() const;
void Teleport(int& x, int& z);
private:
protected:
Vector3f m_position;
Vector3f m_velocity;
Vector3f m_direction;
std::string m_username;
uint64_t id = 0;
float m_rotX = 0;
float m_rotY = 0;
@@ -40,6 +43,9 @@ private:
float m_hp;
bool m_airborne;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
};
#endif //_PLAYER_H__