Changements pour v143 et autres corrections.
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		| @@ -1,20 +1,19 @@ | ||||
| #ifndef WORLD_H__ | ||||
| #define WORLD_H__ | ||||
| #include <fstream> | ||||
| #include <string> | ||||
| #include <vector> | ||||
| #include <future> | ||||
| #include <thread> | ||||
| #include "define.h" | ||||
| #include "chunk.h" | ||||
| #include "array2d.h" | ||||
| #include "vector3.h" | ||||
| #include "player.h" | ||||
| #include "transformation.h" | ||||
| #include "perlin.h" | ||||
| #include "shader.h" | ||||
| #include "bullet.h" | ||||
| #include "textureatlas.h" | ||||
| #include <fstream> | ||||
| #include <string> | ||||
| #include <vector> | ||||
| #include <future> | ||||
| #include <thread> | ||||
|  | ||||
| class Chunk; | ||||
| class Player; | ||||
| @@ -33,7 +32,7 @@ public: | ||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
|  | ||||
| 	void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
|  | ||||
| 	void GetScope(unsigned int& x, unsigned int& y); | ||||
|  | ||||
| @@ -49,7 +48,7 @@ private: | ||||
|  | ||||
| 	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader); | ||||
| 	void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]); | ||||
|  | ||||
| }; | ||||
|   | ||||
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