TP3 + classe Skybox
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								SQCSim2021/skybox.h
									
									
									
									
									
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								SQCSim2021/skybox.h
									
									
									
									
									
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#ifndef SKYBOX_H__
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#define SKYBOX_H__
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#include "define.h"
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#include "vertexbuffer.h"
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#include "texture.h"
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#include "transformation.h"
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#include "shader.h"
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class Skybox {
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private:
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	VertexBuffer m_vertexBuffer;
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	Texture m_texture;
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	Shader m_shader;
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public:
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	Skybox();
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	~Skybox();
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	void Init(float size);
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	void Render(Transformation trans) const;
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	Texture& GetTexture();
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	Shader& GetShader();
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};
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#endif // SKYBOX_H__
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