TP3 + classe Skybox
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@@ -7,6 +7,7 @@
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#include "shader.h""
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#include "player.h"
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#include "chunk.h"
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#include "skybox.h"
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class Engine : public OpenglContext
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{
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@@ -37,6 +38,7 @@ private:
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Texture m_textureCube3;
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Texture m_textureCube4;
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Skybox m_skybox;
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Shader m_shader01;
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Chunk m_testChunk;
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Player m_player = Player(Vector3f(0, 0, 0));
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