Optimization interne de chunk!
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@@ -13,17 +13,17 @@
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#endif
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#define CHUNK_SIZE_X 16
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#define CHUNK_SIZE_Y 128
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#define CHUNK_SIZE_Z 16
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#define VIEW_DISTANCE 32
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#define CHUNK_SIZE_X 16
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#define CHUNK_SIZE_Y 128
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#define CHUNK_SIZE_Z 16
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS };
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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#define TEXTURE_PATH "../SQCSim2021/media/textures/"
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#define SHADER_PATH "../SQCSim2021/media/shaders/"
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#define AUDIO_PATH "../SQCSim2021/media/audio/"
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#define VIEW_DISTANCE 128
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#endif // DEFINE_H__
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