Optimization interne de chunk!
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@@ -16,7 +16,8 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type) {
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BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
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void Chunk::Update() {
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void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST]) {
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float u, v, s;
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// Update mesh
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if (m_isDirty) {
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int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
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@@ -29,7 +30,8 @@ void Chunk::Update() {
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break;
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BlockType bt = GetBlock(x, y, z);
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if (bt != BTYPE_AIR) {
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AddBlockToMesh(vd, count, bt, x, y, z);
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blockinfo[bt]->GetTexture(u, v, s);
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AddBlockToMesh(vd, count, bt, x, y, z, u, v, s);
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}
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}
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}
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@@ -44,37 +46,54 @@ void Chunk::Update() {
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m_isDirty = false;
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}
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void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z) {
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 0.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 0.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 1.f);
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void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
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// x
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if (x == CHUNK_SIZE_X - 1 || GetBlock(x + 1, y, z) == BTYPE_AIR) {
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, .9f, .9f, .9f, u, v);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, .9f, .9f, .9f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, .9f, .9f, .9f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, .9f, .9f, .9f, u + s, v);
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}
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 0.f);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 0.f);
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// -x
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if (x == 0 || GetBlock(x - 1, y, z) == BTYPE_AIR) {
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, .9f, .9f, .9f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, .9f, .9f, .9f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, .9f, .9f, .9f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, .9f, .9f, .9f, u, v);
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}
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, .9f, .9f, .9f, 0.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, .9f, .9f, .9f, 1.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, .9f, .9f, .9f, 1.f, 0.f);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, .9f, .9f, .9f, 0.f, 0.f);
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// y
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if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) {
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, .8f, .8f, .8f, u, v);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, .8f, .8f, .8f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, .8f, .8f, .8f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, .8f, .8f, .8f, u + s, v);
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}
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, .9f, .9f, .9f, 0.f, 0.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, .9f, .9f, .9f, 0.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, .9f, .9f, .9f, 1.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, .9f, .9f, .9f, 1.f, 0.f);
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// - y
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if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) {
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, .8f, .8f, .8f, u, v);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, .8f, .8f, .8f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, .8f, .8f, .8f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, .8f, .8f, .8f, u + s, v);
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}
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, .8f, .8f, .8f, 0.f, 0.f);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, .8f, .8f, .8f, 0.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, .8f, .8f, .8f, 1.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, .8f, .8f, .8f, 1.f, 0.f);
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// z
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if (z == CHUNK_SIZE_Z - 1 || GetBlock(x, y, z + 1) == BTYPE_AIR) {
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, u, v);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, u, v + s);
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}
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, .8f, .8f, .8f, 0.f, 0.f);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, .8f, .8f, .8f, 0.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, .8f, .8f, .8f, 1.f, 1.f);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, .8f, .8f, .8f, 1.f, 0.f);
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// -z
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if (z == 0 || GetBlock(x, y, z - 1) == BTYPE_AIR) {
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vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, u, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, u + s, v + s);
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vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, u + s, v);
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vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, u, v);
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}
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}
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void Chunk::Render() const { m_vertexBuffer.Render(); }
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