🎶 You spin me right round, baby, right round, like a record, baby, right round, round, round 🎶
This commit is contained in:
		| @@ -1091,6 +1091,7 @@ void Engine::Render(float elapsedTime) { | ||||
| 		static irrklang::ISound* step; // Pour les sons de pas. | ||||
| 		static float pollTime = 0; | ||||
| 		static float bulletTime = 0; | ||||
| 		static float gameTime = 0; | ||||
| 		static BlockType bloc = 1; | ||||
|  | ||||
| 		if (elapsedTime > 0.1f) return; | ||||
| @@ -1196,24 +1197,20 @@ void Engine::Render(float elapsedTime) { | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		gameTime += elapsedTime * 10; | ||||
|  | ||||
| 		m_remotePlayer.ApplyPhysics(Vector3f(0,0,0), &m_world, elapsedTime); | ||||
| 		//m_remotePlayer.ApplyTransformation(remotePlayer, false);	 | ||||
| 		Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime)); | ||||
| 		dance.Normalize(); | ||||
| 		m_remotePlayer.ApplyPhysics(dance, &m_world, elapsedTime); | ||||
| 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | ||||
| 		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); | ||||
| 		m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime); | ||||
| 		m_booster.RenderBillboard({ 120,20,120 }, m_textureAtlas, texBoostHeal, m_shader01, all); | ||||
|  | ||||
| 		if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||
|  | ||||
| 		//glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||
| 		//m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime); | ||||
|  | ||||
| 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||
|  | ||||
| 		if (m_isSkybox) m_skybox.Render(skybox); | ||||
|  | ||||
|  | ||||
|  | ||||
| 		DrawHud(elapsedTime, bloc); | ||||
| 		DisplayPovGun(); | ||||
| 		ProcessNotificationQueue(); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user