Skybox!
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@@ -40,8 +40,8 @@ void Player::Move(bool front, bool back, bool left, bool right, float elapsedTim
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}
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}
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void Player::ApplyTransformation(Transformation& transformation) const {
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void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
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transformation.ApplyRotation(-m_rotX, 1.f, 0, 0);
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transformation.ApplyRotation(-m_rotY, 0, 1.f, 0);
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transformation.ApplyTranslation(-m_position);
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if (rel) transformation.ApplyTranslation(-m_position);
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}
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