but I just had to laugh
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@@ -82,7 +82,7 @@ namespace netprot {
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char name[32];
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uint64_t id = 0;
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TeamInfo() {}
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TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy_s(tem->name, name); }
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TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
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};
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struct LoginInfo { // cli <-> srv TCP once
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@@ -90,7 +90,7 @@ namespace netprot {
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uint64_t sid = 0,
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tid = 0;
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LoginInfo() {}
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LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy_s(ply->name, name); }
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LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
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};
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struct PlayerInfo { // cli <-> srv TCP once
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@@ -98,7 +98,7 @@ namespace netprot {
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uint64_t id = 0,
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tid = 0;
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PlayerInfo() {}
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PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy_s(log->name, name); }
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PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
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};
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struct GameInfo { // cli <-> srv TCP event (before game start)/ once
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@@ -115,14 +115,14 @@ namespace netprot {
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dest_team_id = 0;
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char mess[140]; // Good 'nough for twitr, good 'nough for me.
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Chat() {}
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy_s(cha->mess, mess); }
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
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};
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struct ErrorLog { // srv -> cli TCP event
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char mess[140];
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bool is_fatal;
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ErrorLog() {};
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ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy_s(err->mess, mess); }
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ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
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};
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void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
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