From 0f1a8642828e6fa8e46966d2c113b996dba626e9 Mon Sep 17 00:00:00 2001 From: MarcEricMartel Date: Sun, 26 Nov 2023 12:23:17 -0500 Subject: [PATCH] :notes: If you want to destroy my renderrrrrrrrrr... --- SQCSim2021/engine.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 7ed6fde..11d8c61 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -1247,11 +1247,8 @@ void Engine::Render(float elapsedTime) { m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); - //m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all); - if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); - m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); if (m_isSkybox) m_skybox.Render(skybox);