setup louche en console
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@@ -265,28 +265,28 @@ void Engine::Init() {
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m_whoosh[x] = nullptr;
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}
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#ifdef NETWORK_TEST
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std::cout << "Jouer en ligne? [o/N] ";
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std::cin >> ch;
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std::cout << std::endl;
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if (ch == 'o' || ch == 'O') {
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std::cout << "Veuillez entrer un nom de joueur: ";
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std::getline(std::cin, playname);
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if (true) {
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std::cout << "Jouer en ligne? [o/N] ";
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std::cin >> ch;
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std::cout << std::endl;
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if (!m_conn.Init()) {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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seed = m_conn.getSeed();
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if (ch == 'o' || ch == 'O') {
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std::cout << "Veuillez entrer un nom de joueur: ";
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std::cin >> playname;
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std::cout << std::endl;
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if (!m_conn.Init()) {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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seed = m_conn.getSeed();
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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else std::cout << "Erreur de connexion." << std::endl;
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else std::cout << "Erreur de creation de socket." << std::endl;
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}
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else std::cout << "Erreur de creation de socket." << std::endl;
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}
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#endif
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m_world.SetSeed(seed);
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