Indépendance!
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@@ -6,14 +6,12 @@
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#include <future>
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#include <thread>
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#include "define.h"
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#include "chunk.h"
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#include "array2d.h"
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#include "vector3.h"
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#include "player.h"
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#include "array2d.h"
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#include "bullet.h"
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#include "chunk.h"
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class Chunk;
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class Player;
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class Bullet;
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class World {
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@@ -23,23 +21,33 @@ public:
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Array2d<Chunk*>& GetChunks();
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void SetSeed(uint64_t seed);
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Chunk* ChunkAt(float x, float y, float z) const;
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Chunk* ChunkAt(const Vector3f& pos) const;
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BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
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BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
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void GetScope(unsigned int& x, unsigned int& y);
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void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
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void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
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void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
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void CleanUpWorld(int& deleteframes, bool clear);
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int GettbDeleted() const;
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private:
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Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
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std::vector<Chunk*> m_tbDeleted;
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uint64_t m_seed = 0;
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unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
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void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
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void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
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void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
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};
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#endif // WORLD_H__
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