Indépendance!
This commit is contained in:
		| @@ -6,14 +6,12 @@ | ||||
| #include <future> | ||||
| #include <thread> | ||||
| #include "define.h" | ||||
| #include "chunk.h" | ||||
| #include "array2d.h" | ||||
| #include "vector3.h" | ||||
| #include "player.h" | ||||
| #include "array2d.h" | ||||
| #include "bullet.h" | ||||
| #include "chunk.h" | ||||
|  | ||||
| class Chunk; | ||||
| class Player; | ||||
| class Bullet; | ||||
|  | ||||
| class World { | ||||
| @@ -23,23 +21,33 @@ public: | ||||
|  | ||||
| 	Array2d<Chunk*>& GetChunks(); | ||||
|  | ||||
| 	void SetSeed(uint64_t seed); | ||||
|  | ||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | ||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||
|  | ||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
|  | ||||
| 	void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
|  | ||||
| 	void GetScope(unsigned int& x, unsigned int& y); | ||||
|  | ||||
| 	void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block); | ||||
| 	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block); | ||||
| 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | ||||
|  | ||||
| 	void CleanUpWorld(int& deleteframes, bool clear); | ||||
| 	int GettbDeleted() const; | ||||
| private: | ||||
| 	Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y); | ||||
| 	std::vector<Chunk*> m_tbDeleted; | ||||
| 	uint64_t m_seed = 0; | ||||
|  | ||||
| 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | ||||
|  | ||||
| 	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | ||||
|  | ||||
| }; | ||||
| #endif // WORLD_H__ | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user