Indépendance!
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@@ -4,6 +4,8 @@
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Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_hp = 0.75f; //TODO: Remettre <20> 1.0f
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m_username = "Zelda Bee-Bop";
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}
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void Player::TurnLeftRight(float value) {
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@@ -64,7 +66,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
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return delta;
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}
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void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
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Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
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Player::Sound snd = Player::Sound::NOSOUND;
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static float timing = 0.f;
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/* Gestion de collisions */
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BlockType bt1, bt2, bt3;
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@@ -85,6 +88,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
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if (bt3 != BTYPE_AIR) {
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m_velocity.y = 0;
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if (timing == 0.f) {
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if (m_airborne) snd = Player::Sound::FALL;
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timing = .3f;
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}
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m_airborne = false;
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@@ -137,10 +141,10 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
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m_velocity.x += input.x * 2.f * elapsedTime;
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m_velocity.z += input.z * 2.f * elapsedTime;
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if (input.x == 0.f)
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if (input.x == 0.f)
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m_velocity.x *= .8f;
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if (input.z == 0.f)
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if (input.z == 0.f)
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m_velocity.z *= .8f;
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}
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else {
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@@ -160,6 +164,30 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
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m_velocity.y = vy;
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m_position += m_velocity;
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static float bobbingtime = 0; // Gestion de la cam<61>ra
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static bool leftright = false;
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static bool isStep = false;
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if (bobbingtime <= 360.f)
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bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
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if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
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if (!isStep) {
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snd = Player::Sound::STEP;
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}
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isStep = true;
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}
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else isStep = false;
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m_POV = m_position.y;
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m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
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return snd;
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}
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void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
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transformation.ApplyRotation(-m_rotX, 1, 0, 0);
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transformation.ApplyRotation(-m_rotY, 0, 1, 0);
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if (rel) transformation.ApplyTranslation(-GetPOV());
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}
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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@@ -170,6 +198,10 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
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Vector3f Player::GetDirection() const { return m_direction; }
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std::string Player::GetUsername() const { return m_username; }
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float Player::GetHP() const { return m_hp; }
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void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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