Indépendance!
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@@ -1,13 +1,13 @@
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#include "chunk.h"
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#include "world.h"
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Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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@@ -98,14 +98,45 @@ Chunk::~Chunk() {
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void Chunk::RemoveBlock(int x, int y, int z, World* world) {
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m_blocks.Set(x, y, z, BTYPE_AIR);
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CheckNeighbors(x, y, world);
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m_isDirty = true;
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}
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void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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m_blocks.Set(x, y, z, type);
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
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m_isDirty = true;
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}
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BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
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void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
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unsigned int cx, cy;
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world->GetScope(cx, cy);
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if (x == 0 && m_posX - cx >= 0 &&
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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if (z == 0 && m_posY - cy >= 0 &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
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else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
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}
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void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
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bool Chunk::IsDirty() const { return m_isDirty; }
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void Chunk::MakeDirty() { m_isDirty = true; }
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void Chunk::MakeClean() { m_isDirty = false; }
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void Chunk::MakeModified() { m_isModified = true; }
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