Push de couleur qui marche pas 💢
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@@ -1181,8 +1181,10 @@ void Engine::Render(float elapsedTime) {
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//m_remotePlayer.ApplyTransformation(remotePlayer, false);
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m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
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m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
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glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime);
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if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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