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JeuHoyEtudiants/JeuHoy_WPF_Natif/CstApplication.cs
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45
JeuHoyEtudiants/JeuHoy_WPF_Natif/CstApplication.cs
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using System.Drawing;
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namespace JeuHoy_WPF
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{
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/// <summary>
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/// Classe de constantes de l'application.
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/// </summary>
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public static class CstApplication
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{
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//Nombre de figure de danse dans l'application.
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public const int NBFIGURE = 10;
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//Constante pour la Kinect
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public const int SKELETONCOUNT = 6;
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public const int KINECT_DISPLAY_WIDTH = 320;
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public const int KINECT_DISPLAY_HEIGHT = 240;
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public const int IMAGE_DPI = 96;
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// Size of the RGB pixel in the bitmap
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public const int NB_BYTES_PAR_PIXEL = 4;
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public const int BODY_ELLIPSE_SIZE = 10;
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//Constante d'apprentissage pour le perceptron
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public const double CONSTANTEAPPRENTISSAGE = 0.01;
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//Critère de convergence pour le perceptron.
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public const int MAXITERATION = 200;
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public const int POURCENTCONVERGENCE = 99;
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//Valeur vrai ou fausse pour le perceptron
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public const int VRAI = 1;
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public const int FAUX = -1;
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//Code d'erreur (pas nécessaire).
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public const int ERREUR = -1;
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public const int OK = 0;
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//Nombre maximale de permutation pour répartir les échantillons(pas nécessaire).
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public const int MAXPERMUTATION = 6000;
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}
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}
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