diff --git a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml index a8e4669..53fb40a 100644 --- a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml +++ b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml @@ -22,7 +22,7 @@ - + diff --git a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs index ab4ab88..ba871e4 100644 --- a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs +++ b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs @@ -51,7 +51,7 @@ namespace JeuHoy_WPF.View //Lecture des images _multiSourceFrameReader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color); - //_multiSourceFrameReader.MultiSourceFrameArrived += MultiSourceFrameReader_MultiSourceFrameArrived; + _multiSourceFrameReader.MultiSourceFrameArrived += MultiSourceFrameReader_MultiSourceFrameArrived; FrameDescription frameDescription = _sensor.ColorFrameSource.FrameDescription; _picPixels = new byte[frameDescription.Width * frameDescription.Height * 4]; @@ -106,9 +106,6 @@ namespace JeuHoy_WPF.View } } - - - } @@ -126,16 +123,7 @@ namespace JeuHoy_WPF.View if (body != null) { DessinerSquelette(body, _sensor); - - } - - - - - - - } }