diff --git a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml
index a8e4669..53fb40a 100644
--- a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml
+++ b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml
@@ -22,7 +22,7 @@
-
+
diff --git a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs
index ab4ab88..ba871e4 100644
--- a/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs
+++ b/JeuHoyEtudiants/JeuHoy_WPF_Natif/View/wEntrainement.xaml.cs
@@ -51,7 +51,7 @@ namespace JeuHoy_WPF.View
//Lecture des images
_multiSourceFrameReader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color);
- //_multiSourceFrameReader.MultiSourceFrameArrived += MultiSourceFrameReader_MultiSourceFrameArrived;
+ _multiSourceFrameReader.MultiSourceFrameArrived += MultiSourceFrameReader_MultiSourceFrameArrived;
FrameDescription frameDescription = _sensor.ColorFrameSource.FrameDescription;
_picPixels = new byte[frameDescription.Width * frameDescription.Height * 4];
@@ -106,9 +106,6 @@ namespace JeuHoy_WPF.View
}
}
-
-
-
}
@@ -126,16 +123,7 @@ namespace JeuHoy_WPF.View
if (body != null)
{
DessinerSquelette(body, _sensor);
-
-
}
-
-
-
-
-
-
-
}
}