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@@ -9,7 +9,7 @@ using System.Windows;
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namespace JeuHoy_WPF_Natif.Model {
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public class Squelette {
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static private JointType[] _joints = new JointType[CstApplication.SKELETONCOUNT] {
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static public readonly JointType[] Joints = new JointType[CstApplication.SKELETONCOUNT] {
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JointType.HandLeft,
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JointType.HandRight,
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JointType.ElbowLeft,
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@@ -29,38 +29,9 @@ namespace JeuHoy_WPF_Natif.Model {
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public double[] Points => _sque;
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public Squelette(KinectSensor kin, Body body, string reponse) {
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Vector trans = (Vector)GetPoint(kin, body.Joints[JointType.Head].Position, new Vector(0,0));
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for (int i = 0; i < CstApplication.SKELETONCOUNT; ++i) {
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Point po = GetPoint(kin, body.Joints[_joints[i]].Position, trans);
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_sque[i * 2] = po.X;
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_sque[i * 2 + 1] = po.Y;
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}
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if (reponse.Length == 1)
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_rep = reponse;
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}
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public Squelette(double[] body, string reponse) {
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_sque = body;
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_rep = reponse;
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}
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private Point GetPoint(KinectSensor sensor, CameraSpacePoint position, Vector trans) {
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Point point = new System.Windows.Point();
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DepthSpacePoint depthPoint = sensor.CoordinateMapper.MapCameraPointToDepthSpace(position);
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point.X = float.IsInfinity(depthPoint.X) ? 0.0 : depthPoint.X;
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point.Y = float.IsInfinity(depthPoint.Y) ? 0.0 : depthPoint.Y;
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// La Kinect pour Xbox One utilise également le SDK 2 de Microsoft, et sa résolution de profondeur est de 512x424 pixels.
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//// Ainsi, la résolution de la carte de profondeur pour la Kinect pour Xbox One est également de 512x424 pixels.
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point.X = point.X / 512;
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point.Y = point.Y / 424;
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return Point.Subtract(point, trans);
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}
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}
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}
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}
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