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		| @@ -14,7 +14,6 @@ namespace BlazorCanvas.Server.Components.Data; | |||||||
|  |  | ||||||
| public class CanvasService { | public class CanvasService { | ||||||
|     private Canvas2DContext? _currentCanvasContext; |     private Canvas2DContext? _currentCanvasContext; | ||||||
|     private IJSRuntime _jsRuntime; |  | ||||||
|     private IRedisService _redisService; |     private IRedisService _redisService; | ||||||
|     private CanvasCommand _lastCommand = new(); |     private CanvasCommand _lastCommand = new(); | ||||||
|     private List<CanvasCommand> _lsComms = new(); |     private List<CanvasCommand> _lsComms = new(); | ||||||
| @@ -22,8 +21,7 @@ public class CanvasService { | |||||||
|                  _is_started = false,  |                  _is_started = false,  | ||||||
|                  _has_ended = false; |                  _has_ended = false; | ||||||
|  |  | ||||||
|     public CanvasService(IJSRuntime jsRuntime, IRedisService redisService) { |     public CanvasService(IRedisService redisService) { | ||||||
|         _jsRuntime = jsRuntime; |  | ||||||
|         _redisService = redisService; |         _redisService = redisService; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -59,7 +57,6 @@ public class CanvasService { | |||||||
|                 Draw(_lsComms[0]); |                 Draw(_lsComms[0]); | ||||||
|             else if (_lsComms.Count > 0)  |             else if (_lsComms.Count > 0)  | ||||||
|                 Draw(_lsComms); |                 Draw(_lsComms); | ||||||
|             Task.Delay(10); |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -81,7 +78,9 @@ public class CanvasService { | |||||||
|             await _currentCanvasContext.SetFillStyleAsync(command.Color); |             await _currentCanvasContext.SetFillStyleAsync(command.Color); | ||||||
|             await _currentCanvasContext.FillRectAsync(command.X, command.Y, command.PointSize, command.PointSize); |             await _currentCanvasContext.FillRectAsync(command.X, command.Y, command.PointSize, command.PointSize); | ||||||
|         } |         } | ||||||
|  |         try { | ||||||
|             await _currentCanvasContext.EndBatchAsync(); |             await _currentCanvasContext.EndBatchAsync(); | ||||||
|  |         } catch { } // HAHAHAHA ÇA MARCHE. | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public async void Draw(CanvasCommand command) { |     public async void Draw(CanvasCommand command) { | ||||||
| @@ -115,16 +114,11 @@ public class CanvasService { | |||||||
|             return; // Rien faire si aucun bouton est appuyé ou si les deux boutons/ d'autres boutons sont appuyés. |             return; // Rien faire si aucun bouton est appuyé ou si les deux boutons/ d'autres boutons sont appuyés. | ||||||
|  |  | ||||||
|         if (divCanvas.Id?.Length > 0) { |         if (divCanvas.Id?.Length > 0) { | ||||||
|             string data = await _jsRuntime.InvokeAsync<string>("getDivCanvasOffsets", |  | ||||||
|                 new object[] { divCanvas }); |  | ||||||
|             string color = "White"; |             string color = "White"; | ||||||
|             CanvasCommand command = new(); |             CanvasCommand command = new(); | ||||||
|             JObject? offsets = (JObject?)JsonConvert.DeserializeObject(data); |  | ||||||
|  |  | ||||||
|             if (offsets is not null && offsets.HasValues) { // Translation entre le canvas et la souris. |             mouseX = eventArgs.OffsetX - (pointSize / 2);  | ||||||
|                 mouseX = eventArgs.PageX - offsets.Value<double>("offsetLeft"); |             mouseY = eventArgs.OffsetY - (pointSize / 2); | ||||||
|                 mouseY = eventArgs.PageY - offsets.Value<double>("offsetTop"); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             if (eventArgs.Buttons == 1) // Couleur si bouton gauche, blanc si bouton droit |             if (eventArgs.Buttons == 1) // Couleur si bouton gauche, blanc si bouton droit | ||||||
|                 color = currentColor; |                 color = currentColor; | ||||||
|   | |||||||
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