2023-06-10 18:36:39 -04:00

32 lines
562 B
C#

using Godot;
public partial class base_building : Node3D
{
[Export]
public Node3D BlocksNode { get; set; } = null;
private building_block[] _blocks = null;
[Export]
public string DisplayName { get; set; } = "base_building";
[Export]
public int KashCost { get; set; } = 1;
public bool IsPlaceable
{
get
{
return false;
}
}
public override void _Ready()
{
if (BlocksNode != null)
{
}
}
public override void _Process(double delta)
{
}
}