[gd_scene load_steps=9 format=3 uid="uid://c2casdi4d2o3j"] [ext_resource type="Shader" path="res://shaders/water.gdshader" id="1_yfj5n"] [ext_resource type="Texture2D" uid="uid://bsw8l5crn3aid" path="res://assets/textures/water.png" id="2_83coh"] [sub_resource type="QuadMesh" id="QuadMesh_x322w"] subdivide_width = 200 subdivide_depth = 200 orientation = 1 [sub_resource type="FastNoiseLite" id="FastNoiseLite_ido7w"] noise_type = 3 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ntr7e"] seamless = true as_normal_map = true bump_strength = 1.5 noise = SubResource("FastNoiseLite_ido7w") [sub_resource type="FastNoiseLite" id="FastNoiseLite_bfpu3"] noise_type = 3 seed = 69 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wvpl0"] seamless = true as_normal_map = true bump_strength = 1.5 noise = SubResource("FastNoiseLite_bfpu3") [sub_resource type="ShaderMaterial" id="ShaderMaterial_yma05"] render_priority = 0 shader = ExtResource("1_yfj5n") shader_parameter/albedo = Color(0.101961, 0.0509804, 0.431373, 1) shader_parameter/albedo2 = Color(0.658824, 0.905882, 0.929412, 1) shader_parameter/metallic = 0.0 shader_parameter/roughness = 0.02 shader_parameter/wave_direction = Vector2(2, 0) shader_parameter/wave_direction2 = Vector2(0, 1) shader_parameter/time_scale = 0.005 shader_parameter/texture_normal = SubResource("NoiseTexture2D_ntr7e") shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_wvpl0") shader_parameter/texture_image = ExtResource("2_83coh") [node name="water_plane" type="MeshInstance3D"] mesh = SubResource("QuadMesh_x322w") surface_material_override/0 = SubResource("ShaderMaterial_yma05")